kudos on geting a whole scene with a character rigged and posed. but of the top of my head heres some issues. the normal maps for most everything look like photoshop normals. they are not doing anything for defining form, but mostly just adding noisy wrinkles. the pants texture is way over done. looks like blue tree bark.
yeah i didnt do a high poly zbrush/mudbox model, just used crazy bump and max for some of the normal maps. The scult programs are something im going to be practicing with new work.
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