Here is a Character I recently completed. I call him the Orc Brute. I used 3ds Max to create the base mesh/skinning/mesh optimization, MudBox to create the high poly sculpture, headus UV-layout for UVs, xnormal to bake normal maps and AO maps, and finally Photoshop to create textures. Real time rendering using the xnormal 3d viewer.
Hope you guys enjoy.
-Anwar Bey-Taylor
Replies
more shots.
-Anwar Bey-Taylor
Render could be quite a bit better too, the really harsh dark shadows and doom3 type spec really hurt what is really a pretty good model.
new spec applied
revised spec flat
-Anwar Bey-Taylor