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Orc Brute: Real-Time Game Model

Mind Traveler
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Mind Traveler polycounter lvl 16
Anwar-Bey-Taylor-OrcBRUTE.jpg

Here is a Character I recently completed. I call him the Orc Brute. I used 3ds Max to create the base mesh/skinning/mesh optimization, MudBox to create the high poly sculpture, headus UV-layout for UVs, xnormal to bake normal maps and AO maps, and finally Photoshop to create textures. Real time rendering using the xnormal 3d viewer.

Hope you guys enjoy.

-Anwar Bey-Taylor

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