When you guys bake normal maps for a head, and the final character is supposed to have an emotable open mouth, do you model the high polygon source model with an open mouth? Or do you model it with the mouth closed, bake, and then afterwards "cut" the mouth up, and adjust the normal map accordingly?
I've been experimenting with both a bit, and have had some mixed results. To get a good result with an open mouth high polygon source I have to bake the normal map with the mouth pretty much wide open to avoid pinching at the corners.
So out of curiosity, how do you guys handle this?
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when i've baked, i invert the polies again, and flip the appropriate normalmap RGB channels, and attatch the mouth again. works fine, with minimal hassle (really how hard is it to select a group of polies and click detach).
I guess it all boils down to how good you are at editing normal maps by hand It is definitely a skill I need to work on.
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imo everyone should get their hands dirty with hand editing normal maps at least once or ten. but it's a good question. :-)