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Normal map baking: Heads with open mouths. How to?

polycounter lvl 14
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East polycounter lvl 14
When you guys bake normal maps for a head, and the final character is supposed to have an emotable open mouth, do you model the high polygon source model with an open mouth? Or do you model it with the mouth closed, bake, and then afterwards "cut" the mouth up, and adjust the normal map accordingly?

I've been experimenting with both a bit, and have had some mixed results. To get a good result with an open mouth high polygon source I have to bake the normal map with the mouth pretty much wide open to avoid pinching at the corners.

So out of curiosity, how do you guys handle this?

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