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3dsmax - tiled alpha issue

polycounter lvl 19
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Joshua Stubbles polycounter lvl 19
I haven't had this happen in a long time and I never knew what it was back then, either. Non tiled alpha displays perfectly fine in my viewports, but there's a distinct alpha seam once they get tiled. I just wanted to know if anyone has had similar issues, and knows how to resolve it.
I have viewport alpha set to "BEST". I also tried in Max2008, with the viewports set to "BEST" for SM3.0. Still no dice. Here's a pic:


67432064yl9.jpg

*edit
The only way I've seen it work is if I keep all of the UVs in the 0,1 box, and tile the material in the material editor. Sadly, that's not exactly compatible with the format I'm working with.

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