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it is incredible what you guys can squeeze out of 500 triangles!
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For sure. Killer mesh.
I was looking at the origional Half-life specs and discovered that every model in this challenge has one third of the polys used in halflife. Pretty amazing considering how much better all these models look.
i decided for desaturated skin to make the blood really pop. think thats working good.
texture needs to be cleaned up and needs some more shading and contrast in shading. I think that will make the features more clear
Awesome work. I think it could use a bit more lighter grey in places, at the moment it lacks highlights in some of the muscle forms. Still looks sweet though.
allllright. thx for all the feedback. I pimped him a bit
never spent so much time on a 128, but learnt bodypaint in the process so it was all worth it.
Replies
started texturing:
it is incredible what you guys can squeeze out of 500 triangles!
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For sure. Killer mesh.
I was looking at the origional Half-life specs and discovered that every model in this challenge has one third of the polys used in halflife. Pretty amazing considering how much better all these models look.
Now your texture needs to beat Mop's offerings
Good start on the texture, looking forward to seeing this finished
right now using a 256x256
texture needs to be cleaned up and needs some more shading and contrast in shading. I think that will make the features more clear
removed
i hope you like it.
upped ambient occlusion a bit so the shape is better defined at small size. I'm pretty happy with it now ... 'bout time
never spent so much time on a 128, but learnt bodypaint in the process so it was all worth it.