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overlapping uv's

hey guys
Got a question about overlapping uv's.
I have seen lots of people that texture out just one side of there models and just overlap the otherside.

In the picture I only have one side of the grill layed out as you can see on the normalmap.
On side A i just have all the normals facing out.
On side B i flipped the faces so the normals render out right.(This is ok when rendering in an app. like Maya, but how about in a game engine,how would this be done? pic

thanks

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