hey guys
Got a question about overlapping uv's.
I have seen lots of people that texture out just one side of there models and just overlap the otherside.
In the picture I only have one side of the grill layed out as you can see on the normalmap.
On side A i just have all the normals facing out.
On side B i flipped the faces so the normals render out right.(This is ok when rendering in an app. like Maya, but how about in a game engine,how would this be done?
pic
thanks
Replies
The lighting problem is usually fixed by the game exporter + game engine.
Some helpful threads.
The ultimate be-all end-all normal mapping thread
tutorial: fixing mirrored normal map seams
thanks for the links!
I found the answer in rick_stirling's wiki.
cheers