Okay, so i have this low-poly flintlock, and am making UVs for it. I have the symmetric halves on top of each other and stuff. But i am told that i need to "bunch up" those various pieces, so as not to waste texture space and have smaller texture sizes.
How is it possible to do it with objects like these, long and cylindrical ? The long fat piece on the bottom is the actual body of the pistol, and it takes the whole space width-wise. Should i just enlarge all the other pieces ? What do you people do in situation like this ?
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Umm...i can do that in any 3D package, i guess, but i wonder if that will be okay with the game engines. I'll ask the coder of the specific engine if it supports that.
You simply lay it out on a 2:1 space, like from -1 - +1 U and 0-1V then scale all the UV's by half (0.5) on the U axis and put them back into the default 0-1 UV space.
IN your program they'll look stretched but they will read a 2:1 ratio texture properly.
it's for a game?
I'm not exactly used to the UVs, just started in fact.
Yeah, its (hopefully) for a game, if i dont screw it all up, somehow.