Every once in a while we get a thread about game art colleges, and the usual consensus is that a game artist is best off practicing on their own, and training in traditional skills.
However, for a change, what if you're interested in getting a formal traditional art education? I know at least some of you guys went to art school, and pretty much everyone on polycount has an opinion on everything, so -- what's the worth of going to an old fashioned, formal, traditional art school? Any experience with them? I've asked a bit on IRC before, and i figured i'd just throw the question out here.
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It doesn't hurt to get instructed... A nudge in the right direction saves a lot of time with trial and error and frustration, but everything that can be learned in school on paper can be learned at home on paper, or forgo paper all together and learn the same in a digital space... a bouncing ball is a bouncing ball.
For the record, I am a graduate of a fairly reputable classical animation program. I enjoyed my time in class I enjoyed the work, I tried to make the most of it, and I persevered and made the most of what I could, even against the odds of coming out of it with my sanity and a port that got me a job
I'll stop there cause I need to stop myself from typing more
I really needed it too, out of high school I had no idea what I was doing, I liked art but lacked direction. Well, even at the end I didn't know what field I was going for, only afterwards did I choose CG. I picked Illustration as the major simply because it let me take the widest set of courses!
But one big advantage of a fine art school is to help you find yourself, and push you hard.
Like the old saying, you only get out of it what you bring to it. I worked my ass off, I was nearly antisocial, but I learned and improved a ton.
anyway, it wasnt what you'd call a "traditional" art course by any means (lets forget for the minute that it was DUAL honours with english, not joint honours, which meant i was doing the workload of and earning two degrees at the same time) ... in a mad whirl of mixed theory tutorials and practical sessions we learned how to develop film and what that meant to french communists, how to precisely draw from life and how henry rollins would spit blood at us for doing so, exactly what fags lou reed would smoke, and so on. i also learned how to edit video, digitally and ker-chunkily, i learned infini D, early html interweb stuff, all sorts ... and, crucially, i learned photoshop. Not textures or painting, mind, but the core techniques for processing images digitally. Something i could add to the fact i could draw, a bit, which led me to trying my hand at a couple of proper digital paintings and landing my first job as a texture artist just cos i kinda fancied having a go at it one day (if you care, it was a copy of Edge around september 1998, with one of the double-spread Rare ads saying "hey! you could do this"). And now, i guess, i probably earn more than any of you fuckers, a ho ho ho
anyway, i'm sure its all *very different these days, but, yeah, a non-gamey course did me just fine. Oh, and an english degree. If you have an art director like mine, an english degree will help no end, believe me
If you want Traditional Art schools, I would say Europe is your best bet, I think there are schools in Russia have not updated their curriculum in 200 years, haha. However this is a school in the states that I know follows the traditional method of teaching art and that is the "New York Studio School of Drawing, Painting, and Sculpture", however they only offer a Diploma or Master Degree, and is quite pricey.
I studied mainly wildlife and scientific illustration and it really helped me when changing over to 3d stuff.
I was a watercolourist and airbrush artist, though pen and ink was fun too.
in terms of texture art, the art school experience was invaluable. A lot of 3d students I se these days can only seem to model and have n't got that many texture skills.
A lot of 3d students I se these days can only seem to model and have n't got that many texture skills.
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I wish I did more research before picking a school. I thought I had, but boy oh boy do I wish I had went to a traditional school now. it's catchup time in terms of drawing and painting
there would be no point in going to school if you thought you could do it all by yourself, which, in hindsight, yes, 90% of the stuff I learned in school I could have learned by myself through textbooks and online tutorials. blast.