Can you post up some wires? I can tell you at the moment the texture looks like a first pass, it's just grey with detail added in, you need to alter some of the panels now, different shades of grey, also add some other detail like dirt and grime are those guns or just techy bits? Add some oil where the parts that move would be that has dripped down, etc?
Is this a new Atlas mech or has it been in service awhile? If so it needs some wear and tear, soem battle scars,etc..
Deckard: Thanks alot for the crits!
Its supposed to be well maintained since its a military vehicle but a little worn nonetheless, guess I didn't do enough weathering.
By altering, you mean randomly darken/lighten the panels?
Yes, those are guns. I can't remember the exact loadout, but the ones on the chest are missile launchers, on the hip is a gauss rifle and the ones on the arms are lasers.
Thanks for the idea about the leaking lubricants, definitely going to do another pass on this texture.
I appreciate what you were trying to do; metal will catch the light at the edges, and panels will generally get scratches there more than anywhere else, but what you've got is far too uniform and it looks like you've overlayed the wireframe onto the texture. I'd go back in there and pick out specific places where light would hit it. don't just put them around every shape.
plus id like to say that rendering with AO isnt the best solution for a diffuse only character like this, get it to POP without fancy lighting or bake it in, much more appropriate
it looks too much like if it one of those paper models that you cut and glue to make it get shape work alot more on the shape and the texture man , really good comments here.
Replies
Is this a new Atlas mech or has it been in service awhile? If so it needs some wear and tear, soem battle scars,etc..
good start though.
Its supposed to be well maintained since its a military vehicle but a little worn nonetheless, guess I didn't do enough weathering.
By altering, you mean randomly darken/lighten the panels?
Yes, those are guns. I can't remember the exact loadout, but the ones on the chest are missile launchers, on the hip is a gauss rifle and the ones on the arms are lasers.
Thanks for the idea about the leaking lubricants, definitely going to do another pass on this texture.
Here's the wires:
plus id like to say that rendering with AO isnt the best solution for a diffuse only character like this, get it to POP without fancy lighting or bake it in, much more appropriate
JKMakowka: Its for an RTS mod, but do you mean undetailed poly-wise or the texture?
Valandar: I didn't realise it until you pointed it out. O_o Will fix it, thanks!
Sectaurs: You're totally right, I used the wires. Thanks alot for the crits, it really does look too uniform lol.
SHEPEIRO: I actually did bake in the shadows using AO. Do you mean that its better to hand-paint in the shadows for this?
Johny: not sure what you mean about the shape, I used quite a few references for this but I used this model heavily for the basic shape.