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are the eyes off? like too far apart? they seem odd to me. everything else looks cool tho!
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i think theres too much white showing on the outside of the eye vs. the inside. Ill tinker with it more. But im tryint to keep the big ol eye look intact.
For cartoon render I think it can be interresting to add a self illu +30%, and add some luminosity in environnement light... (dsmax press 8 key )
I say that because dark shadow hurt your model.
I found that on a member profil... click A
This is very interresting, he gives this link too : click B (for the problem of shadows on screens)
(Key + Fill + Back light )
About Cartoon style which style do you want? something more Asiat? or more American? or else... (It can help for critic)
I really want a middle place a mix if you will i guess.
For example when i go into ZB im not planning on adding much detail the the flesh itself i want it more of a porcelain look to it, however the textures should have plenty of color on them.
VERY cool. I just love the overall style!
I saw too much people wasting their fine cartoon models detailing too much in zbrush. I think you're absolutely right in keeping her face like this.
can't wait to see the finished model
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VERY cool. I just love the overall style!
I saw too much people wasting their fine cartoon models detailing too much in zbrush. I think you're absolutely right in keeping her face like this.
can't wait to see the finished model
[/ QUOTE ]
Thanks Eclipse!
I've been wanting to try this for a while now, though i'll be adding a fair amount of detail, I still want it to be very smooth. Especially the flesh areas. Hopefully it looks as good as im hoping it too. I think ill try and get the head to a reasonable state so I know what the effect will be before goint too far with the body.
Anyways, I forgot to go to bed, so here's another update:
OK I have to admit. Im sort of lost on how to paint this characters flesh. Im not sure how far to go with it. I seem to be achieving what I wanted, but it feels so alien atm to just layer up colors with the airbrush. Im sure the eyebrows will help alot, but I hate to do them till I have the flesh... fleshed out?
Anyways, I thouight I'd post this up for crits or ideas as to how far to go with the flesh.
Maybe knock down the brightness of the whites of her eyes until they are about the same level as her skin. That way highlights will really pop, and her eyes will look spherical and not flat.
Good Job so far. Just a few things that really aren't problems but you could look into. I think her weight is distributed to the front a little..like she would fall over if she was standing that way. Also, this may just be a personal preference, but I find her face to be pretty realistic, not cartoony...from the shoulders up look like a pretty realistic character, but then the big bust and small waist throw it into stylized territory. Personally, I would like to see the realistic proportions carried all the way through because it would be a unique realistic character instead of a slightly cliche stylized character. Or on the other hand, you could make the shoulders and legs a little more stylized and it would be good too but as is...you seem to be straddling the fence a little.
Is it just me or does anime style only work with cell shading?
Or sprites?
It's a good model but it looks very strange to me, because it seems you have anime style proportioning but, yet seems going for a more realistic look with textures and shaders, and I think the idea behind anime gets lost somewhere along the way.
Just my personal thoughts, but by all means continue on the model, as it's nicely made
[ QUOTE ]
Is it just me or does anime style only work with cell shading?
Or sprites?
It's a good model but it looks very strange to me, because it seems you have anime style proportioning but, yet seems going for a more realistic look with textures and shaders, and I think the idea behind anime gets lost somewhere along the way.
Just my personal thoughts, but by all means continue on the model, as it's nicely made
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Well I wanted to do something different. The mix is exactly what Im goin for, however newer games use this alot, Soul Caliber4 the FF's ect, maybe its just my style that doesnt suit.
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Strangely lines on cloth and breast form remember me Magnacarta...
But I'm a little disapointed about choice of diffuse renderer on head ...
Some links of MagnaCarta : ABCD
I know! Asian touch
I like follow your WIP, I say nothing but this is interresting! Keep it up!
[/ QUOTE ]
TY Sama.
Im not sure how the final render is going to be yet, though the maps are how i want them. I have done some test renders with illun upped, and I may go with that in the final, but I need to finish her body before Im sure.
The Magna Carta Art is very cool, is that game any good?
Anyways thanks for the reply heres another small update.
The color on the face is too uniform.. try more yellows hues on the forehead, red on the cheeks and nose, and blue around the chin area. The way you currently have it looks fake and plastic.
looking pretty good man. that knee pad makes me think of the kenetic generator knee brace thing i just read about on gizmodo. her oni jumps and flips would charge her ipod.
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looking pretty good man. that knee pad makes me think of the kenetic generator knee brace thing i just read about on gizmodo. her oni jumps and flips would charge her ipod.
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lol very nice! Im just hopin it will as to her anims as my friend told me it could.
Redesigned the power box for the knee gizmo. Looked a bit too much like a cheap camera.
Hello cheshire.
Thats a very nice and clean model you got there, but have you thought of giving the orange part some small hue differenses, to brake it up just a tiny bit? Thing that will make the clothes more intresting. Just a thought
Replies
are the eyes off? like too far apart? they seem odd to me. everything else looks cool tho!
[/ QUOTE ]
i think theres too much white showing on the outside of the eye vs. the inside. Ill tinker with it more. But im tryint to keep the big ol eye look intact.
I say that because dark shadow hurt your model.
I found that on a member profil... click A
This is very interresting, he gives this link too : click B (for the problem of shadows on screens)
(Key + Fill + Back light )
About Cartoon style which style do you want? something more Asiat? or more American? or else... (It can help for critic)
For example when i go into ZB im not planning on adding much detail the the flesh itself i want it more of a porcelain look to it, however the textures should have plenty of color on them.
Heres some eye tweaks.
Crits are welcome!
I saw too much people wasting their fine cartoon models detailing too much in zbrush. I think you're absolutely right in keeping her face like this.
can't wait to see the finished model
VERY cool. I just love the overall style!
I saw too much people wasting their fine cartoon models detailing too much in zbrush. I think you're absolutely right in keeping her face like this.
can't wait to see the finished model
[/ QUOTE ]
Thanks Eclipse!
I've been wanting to try this for a while now, though i'll be adding a fair amount of detail, I still want it to be very smooth. Especially the flesh areas. Hopefully it looks as good as im hoping it too. I think ill try and get the head to a reasonable state so I know what the effect will be before goint too far with the body.
Anyways, I forgot to go to bed, so here's another update:
Ignore the clipping, that will be fixed after the rip. I just fit the model to the ZB model to get a better map result.
Not going to need help unwrapping this, will you? ^_^
BTW Xeno=Kman yes?
Thanks for the replies all! I'll try and get more tonight.
Not really as smooth as i wanted yet. Dunno if I should ad some edges or not.
Normals on low poly in Max
Front
Perspective
looking good. Keep going.
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JHC where you been Stoo>? I have to bug KP with all my randome thoughts these days. Doesnt really seem fair to him. :P
Anyways, I thouight I'd post this up for crits or ideas as to how far to go with the flesh.
The stylised on the fence is sort of what i want, hopefully it will look how I inteded when im finished.
As to the whites of the eyes that too is intentional, but ive added a reflec map to enhance them and thier geometry.
Update:
lookin very cool now. Like what ya did to move the eyes around a bit, doesn't look crossed eye'd anymore! nice job.
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Thanks Oobersil.
I didnt move the eyes just reshaped the eyelids.
Heres an updated. Started paintin on the spec.
Or sprites?
It's a good model but it looks very strange to me, because it seems you have anime style proportioning but, yet seems going for a more realistic look with textures and shaders, and I think the idea behind anime gets lost somewhere along the way.
Just my personal thoughts, but by all means continue on the model, as it's nicely made
Is it just me or does anime style only work with cell shading?
Or sprites?
It's a good model but it looks very strange to me, because it seems you have anime style proportioning but, yet seems going for a more realistic look with textures and shaders, and I think the idea behind anime gets lost somewhere along the way.
Just my personal thoughts, but by all means continue on the model, as it's nicely made
[/ QUOTE ]
Well I wanted to do something different. The mix is exactly what Im goin for, however newer games use this alot, Soul Caliber4 the FF's ect, maybe its just my style that doesnt suit.
Anyways, heres an update.
Just need to get some more detail on the hands and im ready to finish up the Zbrushing and start UVs and Rippin.
But I'm a little disapointed about choice of diffuse renderer on head ...
Some links of MagnaCarta : A B C D
I know! Asian touch
I like follow your WIP, I say nothing but this is interresting! Keep it up!
Strangely lines on cloth and breast form remember me Magnacarta...
But I'm a little disapointed about choice of diffuse renderer on head ...
Some links of MagnaCarta : A B C D
I know! Asian touch
I like follow your WIP, I say nothing but this is interresting! Keep it up!
[/ QUOTE ]
TY Sama.
Im not sure how the final render is going to be yet, though the maps are how i want them. I have done some test renders with illun upped, and I may go with that in the final, but I need to finish her body before Im sure.
The Magna Carta Art is very cool, is that game any good?
Anyways thanks for the reply heres another small update.
looking pretty good man. that knee pad makes me think of the kenetic generator knee brace thing i just read about on gizmodo. her oni jumps and flips would charge her ipod.
[/ QUOTE ]
lol very nice! Im just hopin it will as to her anims as my friend told me it could.
Redesigned the power box for the knee gizmo. Looked a bit too much like a cheap camera.
Thats a very nice and clean model you got there, but have you thought of giving the orange part some small hue differenses, to brake it up just a tiny bit? Thing that will make the clothes more intresting. Just a thought
Take care!