A DOOM favourite, remade for DOOM 3, and now once again...
Exactly 500 triangles. I don't think I'll use the 150 extra for this guy. Might make some of the other DOOM 3 monsters though, since this one only took an hour and a half for modelling and UV-mapping.
The horribly quick UV-map... no idea how well it will work when I do the texture, but we'll see:
Texture tomorrow.
Known issues: The back view isn't quite as imposing/bulky as it should be. I'll fix that on the mesh while texturing it. Also the UVs are very wasteful, but I didn't see a point in adding more seams or un-mirroring any parts. Again, that might change during texturing.
This guy doesn't have a mouth that can open, unfortunately. Didn't want to go over 500 tris
Replies
Do them all please:D
do it do it do it!
lol this is gonna be awesome man!
ur inspirational!
Joking:
You should be disqualified for being one of the mods plus you have a custom title.
from the faq
0 null
25 vertex
50 line
100 spline
250 triangle
500 polygon
750 polycounter
1300 dedicated polycounter
1900 card carrying polycounter
2500 veteran polycounter
5000 insane polycounter
6000 Counter of Polys
7000 polycounter, lvl. 13
8000 I love typing
8010 polycounter, lvl. 15
9000 Grand Marshall Polycounter
10000 Mop
Looks cool Mop! Even if the mouth doesn't open you should still have the thin slime running from his mouth. If you can re-arrange a triangle from somewhere you can pull it off.
You'll get your own title when your post count is <font color="red">OVER 9000!?!?</font>
Low poly Doom 3 for PSP FTW....
Render is very nice, almost crazy
-caseyjones
amazing to see how much you can get out of 500 polys.
u got some really good texturing skills!
do you paint it all from scratch in photoshop or are you baking some lights first to the texture?
most ds and psp games could need good models..
badass stuff mop, great inspiration!
Might throw a quick rig and animation together next...
ben
Anyway i love the texure.The shading really sells muscle volume,so i guess good luck once again