I've decided I'm finished. Here is the final version. I'm not really all that pleased with how it came out. In hind sight, the character selection wasn't very good. This character was a real challenge structurally, but even harder to paint. Eternal Sonata relies heavily on shaders to deliver its "soft" look. And attempting to replicate that affect in a 128 x 128 diffuse map is really difficult. That, and I suck at painting. I'm actually pretty pleased with how the eyes came out, though.
Beauty Render:
Tech Render:
Replies
And, of course, there is the implication that the contest is meant for 3D-rendered characters, which is probably the biggest point of contention. At no time in any of the Phoenix Wright games is the character rendered as a 3D model. If anyone objects to this choice, I'm willing to look for a different character to model. The only reason I would like to do Phoenix is because I'm hooked on that series of games.
At first I thought he would be fairly simple. But as I inspected the character closer, I realized that his costume is actually fairly complex. This should prove a decent challenge.
He weighs in at exactly 500 polys at the moment. Doing a character with so much loose clothing really was as much of a challenge as I had anticipated. I had to make interior polys for several different parts of his garb, such as the bottom portion of his coat and his collar. It certainly was a study in optimization.
Can anyone give me pointers or critiques on this. I'm still not very practiced at low-poly modeling, so I'd like a little guidance before I UV map him.