Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Rav4
Home
›
Contests & Challenges Archives
LPC #05 - Mique - Dante
Mique
polycounter lvl 11
Offline /
Send Message
Mique
polycounter lvl 11
Jan 2008
just reserving my spot,
going for Dante in Devil May Cry 4
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Mique
polycounter lvl 11
Jan 2008
okey, here is some sweet ref images of dante,
and heres how my model looks atm:
it's currently 486 tris right now, so there is still some room for adjustments before I start to texture it.
any C&C are welcome!
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
sama.van
polycounter lvl 17
Feb 2008
In another thread I recommend that :
Just drop the little Uvs square in one pixel, it gonna fine.. I think.. And you'll win 10 poly
For the pelvis, You could put it a little more up (sorry for english synthax)/ But this is maybe the angle of view...
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Mique
polycounter lvl 11
Feb 2008
thanks for the comments,
your right about the pelvis, it really needs to be a bit higher up
will also fix the optimizations on the arm, will save some extra polys,
think i'll add some extra polys to define the face a bit more.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Mique
polycounter lvl 11
Feb 2008
made some progress, but there still some more work to do on the texture, also havn't started with his weapons yet.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Mique
polycounter lvl 11
Feb 2008
and here's the final results
wireframe:
beauty:
think he turned out okey. i've never done anything that extremly lowpoly before but it was fun and I learned a lot
I've alredy submitted him for the contest, but any c&c are welcome!
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
and heres how my model looks atm:
it's currently 486 tris right now, so there is still some room for adjustments before I start to texture it.
any C&C are welcome!
Just drop the little Uvs square in one pixel, it gonna fine.. I think.. And you'll win 10 poly
For the pelvis, You could put it a little more up (sorry for english synthax)/ But this is maybe the angle of view...
your right about the pelvis, it really needs to be a bit higher up
will also fix the optimizations on the arm, will save some extra polys,
think i'll add some extra polys to define the face a bit more.
wireframe:
beauty:
think he turned out okey. i've never done anything that extremly lowpoly before but it was fun and I learned a lot
I've alredy submitted him for the contest, but any c&c are welcome!