New year - new theme! Just like the "release the heads!" thread post your bug SDK's and texture the SDK's of others.
The head thread was very successful because they stayed fairly simple and the textures are fast to make. Please keep that in mind and try not to go over 1,000 polys.
I'll do my best to keep this first post updated.
so here we go
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Bobo great idea! I'll try to contribute some s soon.
Sama I really like the direction you are taking with your stuff, it's fresh! My only crit would be that some of you darker tones get kindof lost in depth if you see what I mean. But if you are going for an abstract approach I'd say, why not!
Aldo : yes new challenger! and nice heavy colors!
About *.obj why not, if you change position of some Uvs... and *.psd file, I think it can be interesting, people can see how you work... Personnaly I like share that, and I'd like to have some critics about my workflow (sauf Pior le m
[ QUOTE ] Aldo : yes new challenger! and nice heavy colors!
About *.obj why not, if you change position of some Uvs... and *.psd file, I think it can be interesting, people can see how you work... Personnaly I like share that, and I'd like to have some critics about my workflow (sauf Pior le m
Hey sama.van amazing work on these bugs. Makes me want to make one just to see how you'd texture it. Thanks also for posting the psd files, great way for us, not-so-good-at-painting-at-256x256 guys to learn. Keep it up.
While looking for reference to model the Luna Moth with I really like its natural colors so I took a shot at a more realistic texture. Single diffuse is 512 with an alpha.
Replies
i reduced the wanker wasp from 2005..^^
wasp
funny to watch, but ugly to skin ^^
Want try something with more colors... This is the flash mad Beeeee
Download file
I think I'll have to dig this guy outta my old files, clean it up, and post it up here.
So I did my best... and some difficults to find an idea too...
download file
And funny thing, because I didn't finish this model...
Oh shit.. no more bugs to do... what hell I get to do now...
Sama I really like the direction you are taking with your stuff, it's fresh! My only crit would be that some of you darker tones get kindof lost in depth if you see what I mean. But if you are going for an abstract approach I'd say, why not!
its a stinkbug
i hope the uvs are better now^^
download file
darn, 3dmax8 doesnt want to open the new file
btw, the scify textures rock^^
Try again!
download file
worm
i think its called grup..^^
And don't cut Uvs on top please -__- ...
Bobo is the arbitror... then...
* I edited this link with an updated SDK. Some of the normals were reversed on the original so I sorted that out.
LunaMothSDK
Nice moth, Nacire. I might have a shot at texturing him.
newthing
I haven't textured him yet cause I'm not too good with these organic things. Gimme rocks and bricks instead haha.
Dragonfly
I'm not too good with these organic things. Gimme rocks and bricks instead haha.
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What about statues? old trees? Organic alien structures? It's good to practice everything, environment art is a broad field.
Cool thread bobo, i'll try and contribute soon.
download file
Loving the texture style.
(little deformation on the top of neck...)
download file
Man I want to make a bug just so sama.van will texture it. These look awesome!
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I feel the same way! nice Textures Sama!
About *.obj why not, if you change position of some Uvs... and *.psd file, I think it can be interesting, people can see how you work... Personnaly I like share that, and I'd like to have some critics about my workflow (sauf Pior le m
Aldo : yes new challenger! and nice heavy colors!
About *.obj why not, if you change position of some Uvs... and *.psd file, I think it can be interesting, people can see how you work... Personnaly I like share that, and I'd like to have some critics about my workflow (sauf Pior le m
Cheers
So, little gallery with my current bug's collabs
click or don't clic!