Took an hour break from a contract I'm working on:
I'm trying something out with this one. I'm painting the texture first then making the geometry. I'm also taking some liberties and am mixing Joe's design with what the actual in-game model looks like.
Armanguy: War is one of the four horseman of the apocalypses. He's the main character from Vigil Games first offering Darksiders: http://www.vigilgames.com
Oh and this has been done exclusively with a mouse using the line and smudge tools. I'm finding that at this rez I have more control with them than trying to freehand everything with a tablet. odd.
looks like the backwards workflow is workin well for ya. I've been meaning to give it a try... certainly easier with robotic/hard surface characters where the forms are much more rigid. That quality likely makes using the mouse easier too.
Must be a little weird to be working in such a different workflow from the norm. Either way, lookin solid so far.
Super Rad Bobo. Didn't Pior or Per do this technique for a few models? Anyway, I have no idea who this character is, but the texturing is looking super clean for now, although I'm thinking you'll run out of UV space before your done. 128x128 doesn't go that far it seems...
You must be a noob, you must model first THEN texture, my tutor said so. And only use triangles pleaz, he also said no quads in game art. PM me if you want and I can try help you, but I think your probably beyond help hahaha
Nah looks really great Bobo, as always. Yea Scooby Pior did it before for sure.
What game is that character from ? It's ... badass!!
Gogo bobo! It'll be cool as hell, easy to tell already!
As for that one technique - you will definitely love it. It's the greatest thing for armor and such, and it works surprisingly well even for denser models.
That technique requires alot of preplanning i'd imagine and experience. i don't think it's really easily done and i'm looking forward to seeing how it comes out and how you lay out the torso. Great stuff so far BoBo. my favorite character and i'd be tempted to do a competing one if it had been anyone but YOU!! Can't wait to see this done
thats looking awesome, i was wondering if the hands are modeled separately or if the planes are connected? its just when i try to either extrude or weld geometry like that in max is screws up.
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i really dont think anyone will mind. Half life 2 could hardly be called normal mapped anyways.
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Same thing for God of War.
but in the case of NOLF2 the most pretty thing it introduces is cubemapped fresnel water which isn't much.
Loved the series, so let's see some nolf lovin already!
Might as well start getting used to the style
I go cry now
I'm trying something out with this one. I'm painting the texture first then making the geometry. I'm also taking some liberties and am mixing Joe's design with what the actual in-game model looks like.
Armanguy: War is one of the four horseman of the apocalypses. He's the main character from Vigil Games first offering Darksiders:
http://www.vigilgames.com
Oh and this has been done exclusively with a mouse using the line and smudge tools. I'm finding that at this rez I have more control with them than trying to freehand everything with a tablet. odd.
- BoBo
Must be a little weird to be working in such a different workflow from the norm. Either way, lookin solid so far.
More.
Nah looks really great Bobo, as always. Yea Scooby Pior did it before for sure.
Gogo bobo! It'll be cool as hell, easy to tell already!
As for that one technique - you will definitely love it. It's the greatest thing for armor and such, and it works surprisingly well even for denser models.
Only crit so far is your pixel density is a bit off.
- BoBo