Chell stands at 497 triangles, and the other objects together at exactly 150. Now to spend another 3 triangles on strands of hair and it'll be perfect!
Cube still needs its edges and Chell's face will get some work.
Cheers, Davision. I've changed the hair quite a bit now. The lips are actually pretty weird on Valve's model, but
Working on the head - I know, I know, it's getting way too much geometry, but it's always the most fun part - and getting closer to the likeness, but not quite there yet.
It makes sense with their texture resolution, but the hairline on the lowrez version makes her, combined with the vacant look on her face, like a lobotomy patient. It's looking great though, just darken those hairline pixels.
Edit: Also, scale the heads horizontal width a bit too. It's a bit toow ide.
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Awesome!
http://img155.imageshack.us/img155/2651/chellandfriendsed2.jpg
Chell stands at 497 triangles, and the other objects together at exactly 150. Now to spend another 3 triangles on strands of hair and it'll be perfect!
Cube still needs its edges and Chell's face will get some work.
http://img405.imageshack.us/img405/8638/chell4hq2.jpg
Working on the head - I know, I know, it's getting way too much geometry, but it's always the most fun part - and getting closer to the likeness, but not quite there yet.
Edit: Also, scale the heads horizontal width a bit too. It's a bit toow ide.
Got some more contrast into the suit, I hope it looks a little less dull now.
(The crap on the back of her neck was a triangulation issue that I've since fixed)
that action shot is great
you got a triangle error on the back of her kneck or is that clipping?