I'm sure many of you are aware of this tool or it's mother UV Layout. But I just discovered it out of necessity. Handy little bugger. Don't let it do everything for you but it saved me time in uv assembly.
It's pretty simple and self-explaining. But it can't really do the job on its own, you gotta use it with something else so you can rearrange the shapes and fit them better on the map. Yet for free, it rocks. Only thing is, if I had the money, I'd drop it and replace it with UVLayout.
I liked uv layout because of the symmetrical uvs. It does the pelt that max does but pretty much automatic no playing with springs. It was really fast. I did revisit the pelt in a max after playing with uvlayout and got better results with pelt in max.
I find uvlayouts relax/optimize function to be superior to max when it comes to minimizing distortin (2nd only to DeepUV, which has its own problems), but that's about all I use the program for sense, like MightyPea said, it's interface is horrid.
It's like love at first sight! Thanks guys for posting the link, I remember hearing about it some time ago but never tried it.
It's also so nice that this tool is compatible with different packages. I really enjoy how more demanding content creation is pushing forward the birth of cool focused tools like that. Xnormal, Crazybump, now this ... I'm kindof glad to see the days of all-in-one dinosaurs apps coming to an end. I guess all in one is good for lowpoly work, but todays that just doesn't do it anymore it seems.
shameless plug http://www.luxinia.de/index.php/ArtTools/3dsmax
various tools were created using the same techniques, first seen in Blender, just like that tool, I ported the LSCM tech to 3dsmax directly. However it doesnt have the "live interactive" unwrap feature that both blender and dedicated tools have... but other than that, similar workflow
kinda fun to use roadkill... but it only works with editable mesh... (silly question follows)
I go back to poly, everything is cut into Tris, is there a way around this?
btw, butcher, I tried your LSCM, but I don't think it installed properly, the plugin as far as I know loads, no error comes up (LSCMUnwrap_6to8.gup) and I ran the install script but when I try to use it, nothing happens.
Replies
Alex
any probs with stretching and a quick cut and shove sommit over the seam to hide it oh i love loose rocks
It's also so nice that this tool is compatible with different packages. I really enjoy how more demanding content creation is pushing forward the birth of cool focused tools like that. Xnormal, Crazybump, now this ... I'm kindof glad to see the days of all-in-one dinosaurs apps coming to an end. I guess all in one is good for lowpoly work, but todays that just doesn't do it anymore it seems.
a tip for level work is to cut (split) all the seams you want so that re-unwraps after adjustments to the topology are just a button away.
various tools were created using the same techniques, first seen in Blender, just like that tool, I ported the LSCM tech to 3dsmax directly. However it doesnt have the "live interactive" unwrap feature that both blender and dedicated tools have... but other than that, similar workflow
I go back to poly, everything is cut into Tris, is there a way around this?
btw, butcher, I tried your LSCM, but I don't think it installed properly, the plugin as far as I know loads, no error comes up (LSCMUnwrap_6to8.gup) and I ran the install script but when I try to use it, nothing happens.
Thanks guys... gave me more things to play with this week
cheers,
Rom
snowblindstudios.com