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maya viewport problem

polycounter lvl 14
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fade1 polycounter lvl 14
hi,
i have trouble with the maya viewport rendering.
i want to display a lambert shader with a layered texture(a color texture plus a baked gi texture with multiply) and vertex colors with alpha. this works fine if there is just one uv set. as soon as i plug the gi texture to the second uv's the viewport rendering is crashed.
can anybody help me, so i can view textures like this?(maybe a cgfx shader?)
i attached two pictures so you can see the problem.

1.jpg
2.jpg
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