Bobo's orc set me off to recreate a model and this was my choice. Textures still need work and sharpening up, but it's getting there. Standing 1260 tris with two maps and a third one for binocular glow which isn't done yet.
Doom Commando
Crits appreciated - especially on texturing.
Replies
As for the model I would suggest you narrow the abdominal area, it should help to balance your proportions a bit. Just because its a zombie dosen't mean it should have different anatomy, get some anatomy reffs and tweak your proportions acordingly.
Good stuff so far though, keep it up.
I cant quite renember the d3 concept, but that arm looks almost like a lolipop ^^. Might help to "skew" the lines a lil, and/or add something to break the symmetry.
Thanks for the comments guys.
In this example, I made some areas not as bright as others, a la "fading light source", but its equally possible to render everything with the same light intensity, and with minimal cast shadowing.
other pointers - keep your detail level consistent, and possibly focus on several key areas. Right now, the stone gets much more detail than the face?!?!?! hax!
break down more parameters of your artwork and compare their values to find what needs balance. If you are having problem with colors - look at what you have: mid-low saturation green vs. high saturation red. try toning the red down. and if you have bright orange - try putting bright blue somewhere.
I only think u could increase the pant´s contrast a bit more and pull some vertices in the shoulder area. Like this:
Cheers!
Thanks for a great crit shotgun. I've implemented some of the things you talked about, but i'd already gone with trying to have the same light intensity, which is new to me. I learned some.
The face has got a lot more detail now.
I've tried to balance the color, but basically what I do is work with color overlays which isn't that effective.
Good luck on the job hunt. I know I'd like to be your co-worker.
Ultra, thanks will try and minimize the shoulder. Forgot to do it with this render though and I'm kinda eager to finish it. Let's see...
I'll upload the new maps later, I'm off to get some beers.
Shot out of wings!! ...and then some photoshop.
I'm calling it finished and now I really need to start packing cause I'm moving tomorrow.
dave
I could use a great LoD maker though and sneak him in the low poly comp. That's one great theme and it sucks not being able to enter.