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Export/Import tools - One stop shop?

Phobos
polycounter lvl 18
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Phobos polycounter lvl 18
I find myself using atleast 3 different modeling programs to get things done. Sometimes I get a bad export from one and need to load into another package before I can go to my desired end package.

Aside from Polytrans, are there any other mesh format export/import tools out there?

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  • Valandar
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    Valandar polycounter lvl 18
    When I used to mesh for Freedom Force, it was a "one stop shop" - model, rig and animate in Max 3-5, depending on what you had, apply a Netimmerse material, export with the script Irrational Games provided, and just arrange the files in the Custom Characters directory (Character Name: character.nif and keyframes.kf, Character Name \Skins\Standard: The default skins, Character name\Skins\Skin name: Alternate skins).

    However, it only accepted diffuse, glow, and reflectivity amount maps (with an environment map) - no bump, normal, specular, or what have you - and at the time it came out was limited to 2k-4k tris for performance, though modern computers could get away with 6-8k tris. Also, the style was very "Four-Color", meaning it wasn't very challenging to mesh for.
  • Eric Chadwick
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    I'd say look into the file formats themselves. OBJ, FBX, Collada, etc., depending on how much you want to transfer.

    Lots of converters around, some inexpensive. An older list...
    http://www.3dlinks.com/links.cfm?categoryid=1&subcategoryid=11&order=catrating

    Deep Exploration might float your boat, but it ain't cheap, 495 US$.
    http://www.righthemisphere.com/products/dexp/
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