A concept I'm working on for a class. The creature is slimy, like that of a leech, and lacks a super definitive form (but as you can see, it still has a form---it's not just a blob).
I still need to finish its hands and spine spikes. But as I do that, I'd appreciate any comments and critiques. It's my first time using a different workflow--I edge modeled this rather than box modeling it.I also plan on taking it into ZBrush, especially since they're teaching it to us at school now (hence all the quads). Any and all help is greatly appreciated....
Model Sheet
Wires
Replies
probably too many vertical loops in the arms and head for the shape
I was thinking that about the poly count. A friend of mine referenced me to Gavin's Leviathan project overview, and since I was going to take it into ZBrush after this, I wanted to have the silhouette down like Gavin did (still trying to find my own workflow when it comes to character modeling). Should I still reduce the poly count though? How does the silhouette and the poly flow read?
Whip Fingers
Spikes