I've never made any sort of 3D plant before so I was hoping to get some pointers (or a tutorial someone knows about). The picture below is my attempts, the ref is what I want to accomplish. Can anyone help me?
Sorry if this question has been posted before I looked around for an existing thread but didn't find any.
Replies
Use fewer, larger planes, don't necessarily keep them as perfect quads, you can often fit more detail into a texture and model that way.
Also your texture gets very washed out and white near the leaf tips, you should try to avoid that, also try to get more subtle colour variation into the leaves, at the moment it looks like a mass of washed-out green.
edited for spelling
Animatr brought up a good idea and that is how I would try and handle this particular piece. Saving the opacity maps for the silhouette.
If you have gears for pc look at the stuff in there.