Ok, really lost here. I need to texture a plane/ground mesh for a rts game my friends and I are making for the Microsoft 2008 Imagine cup. Due to programming restrictions, I can only use one texture, on one channel, diffuse only. Obviously it can be a bigger size than a rts character. I am thinking 2048x2048. My problem is I don't want just one dirt texture over the whole thing. I want to do some rocky surfaces, green areas, and sand/dirt. I have no idea how I can do this. If you want to see the general style of the game, and the ground I have made so far it's on this thread->
here . Any help would be great. Thanks.
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Essentially, I'm thinking of almost a sprite based method, using one larger sheet of lots of little textures thater you tile all over the place. I couldn't find my own textures that did this, so I'll use an image of Pauls that shows how lots if small textures make one large one:
http://www.stickywhippet.com/artwork/Misc/GBA01.jpg
Now, you say programming restrictions - is that because they don't know how to load more than one texture?
If you're only allowed a single texture then I don't see how you're meant to get many types of surface without just making a giant texture incorporating all the surfaces...
so the mesh looks like this:
with a texture like this:
or a more complex texture with transitions like this:
Rick & Ghostscape - Very nice, thanks. I'm going to try these methods.