I wouldn't be working on a TF2 Map every spare moment I get if I wasn't a fan.
humm I applaud the effort and I like the style, but the upper body is too bulky for a crowbar wielding "scientist" I would imagine Gordon being a lot skinnier and having the body type of a sniper or a spy.
I thing Gordon would be a perfect replacement for the spy, replacing the switch blade with a crowbar, having to use your brain instead of brawn, that oozes Gordon Freeman to me. Right now he looks like a replacement for a heavy. The body type looks more like Buzz Lightyear or a fisher price version of Gordon Freeman, which I like and I think looks great, I'm just not sure it fits with the TF2 universe all that well.
The point of the exaggerated proportions in TF2 is to quickly identify a players roll and their characters personality, this to me this sending mixed signals as it doesn't read as Gordon Freeman to me. Maybe my mental picture of Gordon is skewed, but I remember a fast moving, smart thinking, rank and file scientist who wasn't built for combat but adapted to it. Unless he's stumbled into some other type of experiments I think it would get kicked back and reworked if this was coming from Valve.
I think it looks great, good style, just not a perfect marriage like I hoped.
And yea whats up with the having to reload the page?
vig:
my original gordon concept was a little lankier. i might have made his chest armor a little big, but i was trying to make it like a wimpy guy wearing a powerful armor suit. http://www.ericspitler.com/images/gordon-tf2.jpg
i always imagined gordon would replace the engineer. if you were to do a reskin of the game with all half life characters, the gman seems like a better fit for the spy.
i'm not sure what you'd do for other classes?
scout - fast zombie? combine soldier? barney?
heavy - dog
doc - kleiner
soldier - barney? combine soldier?
demoman - elite combine soldier(they shoot the glowy balls)
pyro - headcrab guy? vortagon?
sniper - alyx
The G-Man would make for a better spy, and Gordon does fit as Engineer, good call
But my main beef still stands, his shoulders are too far away from his body making him look like he has a hulking chest on the concept and more so on the model. It looks like the arms where placed after the chest armor was built and the shoulder joint was put where the armor stopped not where Gordon's shoulders would actually be.
More then likely it's going to look kind of awkward when his arms are rigged. The arms might look independent from the body and it will be hard to bring the hands together since the finger tips might not touch. The shoulders might look like ball joints on the newer Lost in Space robot, instead of arms from a skinny guy inside the big armor.
A normal clavicle is about 2/3rds the length of the humerus, on the model its the other way around. The concept is about 50/50. Even the TF2 models don't break proportions that much. I think the model can get the same look and uphold the TF2 style AND still keep to roughly human/Gordon proportions, making it easier to animate, and look more natural without destroying the style.
If he's a skinny guy in a big suit then his arms need to stick out where a skinny guys arms would.
Replies
edit: the image didn't load the first time. pretty sweet actually
You're now responsible for making hl2 into team fortress 2 graphics.
Now.
http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=82&page=0&fpart=391
"Any TF2 fans"...you're silly. XD
That's a real rule of thumb.
The greatest night in TF2 gaming for me by far. We did all Scout's but I never got a picture of it.
Valve's Powerplay server
http://eonix.shackspace.com/tf2_nightofawesome_01.jpg
http://eonix.shackspace.com/tf2_nightofawesome_02.jpg
http://eonix.shackspace.com/tf2_nightofawesome_03.jpg
http://eonix.shackspace.com/tf2_nightofawesome_04.jpg
http://eonix.shackspace.com/tf2_nightofawesome_05.jpg
http://eonix.shackspace.com/tf2_nightofawesome_06.jpg
http://eonix.shackspace.com/tf2_nightofawesome_07.jpg
http://eonix.shackspace.com/tf2_nightofawesome_08.jpg
http://eonix.shackspace.com/tf2_nightofawesome_09.jpg
http://eonix.shackspace.com/tf2_nightofawesome_10.jpg
http://eonix.shackspace.com/tf2_nightofawesome_11.jpg
http://eonix.shackspace.com/tf2_nightofawesome_12.jpg
and those last pics looks like a lot of fun!
I haven't been addicted to a multiplayer game like this since battlefield 2, love being a soldier!
humm I applaud the effort and I like the style, but the upper body is too bulky for a crowbar wielding "scientist" I would imagine Gordon being a lot skinnier and having the body type of a sniper or a spy.
I thing Gordon would be a perfect replacement for the spy, replacing the switch blade with a crowbar, having to use your brain instead of brawn, that oozes Gordon Freeman to me. Right now he looks like a replacement for a heavy. The body type looks more like Buzz Lightyear or a fisher price version of Gordon Freeman, which I like and I think looks great, I'm just not sure it fits with the TF2 universe all that well.
The point of the exaggerated proportions in TF2 is to quickly identify a players roll and their characters personality, this to me this sending mixed signals as it doesn't read as Gordon Freeman to me. Maybe my mental picture of Gordon is skewed, but I remember a fast moving, smart thinking, rank and file scientist who wasn't built for combat but adapted to it. Unless he's stumbled into some other type of experiments I think it would get kicked back and reworked if this was coming from Valve.
I think it looks great, good style, just not a perfect marriage like I hoped.
And yea whats up with the having to reload the page?
my original gordon concept was a little lankier. i might have made his chest armor a little big, but i was trying to make it like a wimpy guy wearing a powerful armor suit. http://www.ericspitler.com/images/gordon-tf2.jpg
i always imagined gordon would replace the engineer. if you were to do a reskin of the game with all half life characters, the gman seems like a better fit for the spy.
i'm not sure what you'd do for other classes?
scout - fast zombie? combine soldier? barney?
heavy - dog
doc - kleiner
soldier - barney? combine soldier?
demoman - elite combine soldier(they shoot the glowy balls)
pyro - headcrab guy? vortagon?
sniper - alyx
But my main beef still stands, his shoulders are too far away from his body making him look like he has a hulking chest on the concept and more so on the model. It looks like the arms where placed after the chest armor was built and the shoulder joint was put where the armor stopped not where Gordon's shoulders would actually be.
More then likely it's going to look kind of awkward when his arms are rigged. The arms might look independent from the body and it will be hard to bring the hands together since the finger tips might not touch. The shoulders might look like ball joints on the newer Lost in Space robot, instead of arms from a skinny guy inside the big armor.
A normal clavicle is about 2/3rds the length of the humerus, on the model its the other way around. The concept is about 50/50. Even the TF2 models don't break proportions that much. I think the model can get the same look and uphold the TF2 style AND still keep to roughly human/Gordon proportions, making it easier to animate, and look more natural without destroying the style.
If he's a skinny guy in a big suit then his arms need to stick out where a skinny guys arms would.
Thats a long clavicle...