It depends, at the lowest level you create shaders with the material editor.
You can create material instances of existing materials and just change values (this is how most games utilize "Shaders", having a master shader with lots of values that can be edited).
Also, there arent really any "best" shaders in UE3, just make a material with the properties you need.
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You can create material instances of existing materials and just change values (this is how most games utilize "Shaders", having a master shader with lots of values that can be edited).
Also, there arent really any "best" shaders in UE3, just make a material with the properties you need.