Figured he had gone long enough to deserve his own thread, still alot to be done but atleast now i got all the major shapes added. He needs more detail and some props still. Comments and crits much appreciated. The hands are a catastrophe atm, its what im currently working at.
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It seems his midsection is very elongated, like he has maybe a 10 pack instead of a six. I'd definitely look at some human anatomy and cross reference it with your guy. His legs seem like they have barely any muscle on them, given he is also wearing pants. It contrasts way too much, it appears like his upper body doesn't belong to his lower half.
Quite the Bulge.
It seems his midsection is very elongated, like he has maybe a 10 pack instead of a six. I'd definitely look at some human anatomy and cross reference it with your guy. His legs seem like they have barely any muscle on them, given he is also wearing pants. It contrasts way too much, it appears like his upper body doesn't belong to his lower half.
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Yeah i see what you mean, everything SHOULD be in scale but i agree that it looks abit off, trying to figure out how to fix it. I beefed up the legs alittle now but i have no idea how im gonna make them longer since ive imported all the pieces as individual subtools from maya making it hard to scale stuff ;p
It looks less wrong from the back tho as you can see here (also a small update)
also here is some of the reference stuff i use, (not for scale)
http://www.cornices-faucium.de/mambo/images/stories/Landsknecht1.jpg
http://www.preisvergleich.org/pimages/Landsknecht-Soldier-1520_203__42579_40.jpg
http://leuchtenburg.info/deutsch/geschichte-burg/grafiken/1554-landsknecht.jpg
http://www.viaarmorari.com/bilder/1400/landsknecht/8.jpg