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Suggestions for programs?

polycounter lvl 11
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Legion polycounter lvl 11
I am new to the game of modeling and hoping to get started, I am hoping that I can get some experienced advice on this matter. I am wondering what modeling program I should get (and does that program sculpting?), also I am trying to figure out a good animation program for my friend to drown his focus into so we can make things. Any help is greatly appreciated.

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  • HEx
    you should get maya2008 it's the best i think, because it has a helpful tutorial and overall supergood help button for everything in the program, it's the best to start with in my opinion. Ofcourse there are other programs, but im not in to them so i can't really tell how they are like.

    as for animating program, you can animate in most basic 3d programs aswell. But for a more specialized animation program, you should look at motionbuilder, google it.

    but animation programs are rarely any use if you can't master basics in normal 3d programs.
  • Eric Chadwick
  • Legion
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    Legion polycounter lvl 11
    Thanks for the help guys. I look forward to posting my work in the forums someday.
  • PolyHertz
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    PolyHertz polycount lvl 666
    Just a quick rundown of some of the programs I've used and what I've gathered from them. Max is my primary modeling package, but I've given many others a shot over the years. Silo imo would be the best modeling app to use for a beginner because it doesn't overwhelm the user with complex interfaces, everything's very up-front. All of them have trial versions and most have educational versions as well, So you shouldn't need to use 'crappy' free ones to save yourself from breaking the bank.

    Either way, here's the rundown:


    Maya (2008)
    Price - varies, $290+ for student version (mac/pc)
    Modeling - yes
    Sculpting - no
    Rendering - yes
    Animation - yes
    Painting - yes
    Advantages - An industry standard, competent scripting capabilities
    Disadvantages - Requires plugins for many basic functions, less then streamlined

    3D Studio Max (2008)
    Price - varies, $390+ for student version (pc)
    Modeling - yes
    Sculpting - no
    Rendering - yes
    Animation - yes
    painting - no
    Advantages - An industry standard, complete modeling toolset
    Disadvantages - scripting language incomplete, nurbs toolset incomplete, only for Windows

    XSI (6.0, foundation)
    Price - $495 (pc)
    Modeling - yes
    Sculpting - no
    Rendering - yes
    Animation - yes
    painting - no
    Advantages - Heavily optimized, all hotkeys customizable, possible future 'industry standard'
    Disadvantages - pc only

    Modo
    Price - $895 (mac/pc)
    Modeling - yes
    Sculpting - yes
    Rendering - yes
    Animation - yes
    painting - yes
    Advantages - Can do everything the 'major players' can and more
    Disadvantages - Non-standardized controls

    Silo (2.0)
    Price - $159: 1x license, for up to 3 computers (mac/pc)
    Modeling - yes
    Sculpting - yes: via displacement painting)
    Rendering - no
    Animation - no
    painting - no
    Advantages - Heavily streamlined interface, shortcuts for nearly everything
    Disadvantages - Not as optimized as some other packages, no scripting language


    Others 3D apps:
    Lightwave - Has a great renderer, but essentialy a dead product
    Blender - Almost no one likes this one
    Wings3D - Too basic, also seems to be abandoned
    Truspace - Abandoned
    Cinema4D - Never tried
    Houdini - Never tried


    Complementary programs:
    ZBrush - a tool for packages that don't have built in sculpting
    Mudbox - same as zbrush, but simpler
    Headus UV Layout - Makes it easier to accurately unwrap models
    crazybump - makes detailes for normal/displacement maps from textures
    nvidia filter - Same as crazy bump but integrated into photoshop, not considered as good
    xnormal - normal/displament/ao map generator and model viewer. Very accurate but very slow.
  • Slum
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    Slum polycounter lvl 18
    Nice rundown there polyhertz.

    I love Max.. It has it's issues, but the standard choice will be either Max or Maya.
  • Option
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    Option polycounter lvl 18
    Lightwave is hardly dead, it just doesn't have much of an application in games production.
  • dejawolf
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    dejawolf polycounter lvl 18
    i know people who still use lightwave, and swears by it,
    although i hate the UI myself.
    truespace was fun and easy to get into, but it had a habit of crashing very often.
  • Nosslak
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    Nosslak polycounter lvl 12
    I like Blender!
  • East
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    East polycounter lvl 14
    Modo animation is hardly anything you'd want for game characters, though. It's good for quick simple animations for e.g. commercials, but you can't do character animation in it. Not yet, but maybe one day.

    [EDIT] But for polygon modeling, it's an amazingly streamlined application.
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