Well I'm finally going to make something here. It started as a scene inspired by Metal Gear Solid and I'm starting to think that I'm going to make a level in the new unreal engine when I get my hands on it once I get back home.
I've only blocked it in so far but I'm starting on the watch tower. Here's the idea for the scene. It will probably get torn apart a lot once I get going and start tailoring it to an actual level. Its all blocking and very early but I plan to have the tower done by tonight and maybe more.
Blocking start
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Small changes
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Tower so far
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Nothing much to look at yet but I'll have more soon.
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[edit] Or are you talking about the way Unreal handles lighting? I think once I get the finished meshes lighting shouldn't be a problem.
Does the new engine have a different way of lighting than earlier versions that I should be aware of?
Just an observation with the tower, that spikey grunge you added normally only occurs pointing downwards, i think its from water running down the surface and taking dirt with it (or something to that effect). So just think about gravity when you are texturing that spikey grunge.