Home Technical Talk

Adding volume to normal maps (Zbrush)

polycounter lvl 18
Offline / Send Message
Slaught polycounter lvl 18
I modeled a head got it into Zbrush and generated a normal map for ingame use with UT3.

As you can see comparing it with a UT3 normal map it lacks a lot of volume.

snormale3bn5.jpg

The details look okay but the larger forms appear to be very flat.
I´ve tried playing with the sliders but it barely made a difference.

Is there any way I can make the large basic forms pop out some more?

Replies

Sign In or Register to comment.