I modeled a head got it into Zbrush and generated a normal map for ingame use with UT3.
As you can see comparing it with a UT3 normal map it lacks a lot of volume.
The details look okay but the larger forms appear to be very flat.
I´ve tried playing with the sliders but it barely made a difference.
Is there any way I can make the large basic forms pop out some more?
Replies
It might look like it has less volume though because the difference between your hi and lo meshes is less than the UT3 one.
www.crazybump.com
I used Zmapper with the second subd level...didn´t know it affects the normalmap.
I generated it with my basemesh and everything looks fine now.
if you render the normal map from level five and your highest level is 6 , you will just get surface/micro detail in your normal map.
The greater the difference between the low and high, the more volume your normal map will appear to contain.