I'm using max9 sp2. I'm trying to render off my normals map, color map, and spec map as a final single texture. I did this before, with bump maps, and i had great results. The advantage being that I could use the mental ray arch and design shaders to make really cool metal effects.
However, now I'm trying to add normal maps in the same way and it's not really working. The renderer seems to be ignoring the normals map. Any suggestions?
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It looks like rendering a complete map with scanline works pretty well, except that its scanline and looks like junk I guess thats what photoshop is for.