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baking complete map

I'm using max9 sp2. I'm trying to render off my normals map, color map, and spec map as a final single texture. I did this before, with bump maps, and i had great results. The advantage being that I could use the mental ray arch and design shaders to make really cool metal effects.

However, now I'm trying to add normal maps in the same way and it's not really working. The renderer seems to be ignoring the normals map. Any suggestions?

Replies

  • dolemite
    A friend is telling me that 3DS MAX 2008 features a working render-to-texture tool, so you can render a complete map with Mental Ray. Does anyone know if this is true?

    It looks like rendering a complete map with scanline works pretty well, except that its scanline and looks like junk smile.gif I guess thats what photoshop is for.
  • dolemite
    I just installed the trial version of MAX 2008. I'm impressed. The texture baking with Mental Ray seems to work without any problems or artifacts. WTG AUTODESK!
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