Since we now have an unacceptable two consecutive UT releases without the Ripper, I want to concept one out and either model it myself, or better yet, coerce someone else into doing it for me. Anyways, here's a wip of my current idea, which will probably get dropped.
The idea is that the disc levitates on the rail and is accelerated out. The arm on the left moves in along a rail, deposits the next disk, moves back out, bends down and picks a new disc from a carriage underneath. Then it goes back to default. The cycle repeats every turn.
Ideas and input much appreciated.
Replies
input/ideas: Make the machinery that goes over the top of the spinning blade a bit more open, maybe some struts and frame showing, to give the player a bit more information about the interior mechanism that spins and fires the blade.
Really like the reloading arm part of the concept.
Good idea to keep the internal workings kind of ambiguous though, leave something to the imagination... might be nice to have a hint or indication of a "charge up" component that creates/stores/transfers the energy used to spin and fire the blade, and have a nice animation of it charging back up after every shot.
Anyway, just some ideas. Can't wait to see this evolve!
When looking at it this way, a design method you need to think about is balance... guns that take longer to fire do much more damage i.e. the rocket launcher and a full charged bio shot. Unless the arm loaded the gun super fast, you need to think about how much damage the disks would do and how large the disks themselves would be.
If the gun fired only 4 times every 3 seconds, i would make the disks about 3 feet in diameter and have them do about 40 damage, however they would have to move pretty slow and only bounce a couple of times... The ripper was always one of my favorite guns... so i would like to see your concepts further develop. Just keep balance in mind when designing your gun.
As a solution to the "slow load time"
Perhaps just make a large cylinder of ammo that protrudes from the top, and feeds ammo into the loading chamber?
Konstruct: thanks. :P
Ferg: Excellent call on the struts. Didn't add machinery inside, but I might do that if I go with this concept.
Virtuosic: It would require a fast animation, but as I recall the ripper only fired around 2 rounds a second or so anyways. It would be choppy and mechanical, but it might work. Or not. Definitely something to think about though.
Jimmies: I was going to do that for the top and bottom, but I think I'll just save that for a different concept and let this one stay with the arm for the moment.
Something like that would make it a bit awkward around the bottom, but might be interesting to consider.
And the reload mechanism, while cool looking, is horridly impractical and looks dangerous to the user, and prone to malfunction or damage.
but I like ghostscapes idea, perhaps have it so the blade is fired from the arm, it acts as a spin and hold mechanism not just reloading.
Ghostscape: I was thinking of that, but then realized it look too much like the mine-layer from 2k4, and I hated that thing. :P
Vailias: Personal preference I guess. I'm a sucker for the massive industrial looking weapons like the UT3 Flak Cannon, as well as the sexy clean UT3 Link Gun. It would get grunge thrown in for a final version though, of course.
As for a danger to the user, I really don't think any UT weapon can be considered safe. :P
EDIT:
Slimmed it down a bit and made the left side thing extend into the center of the gun. It aids in loading now.
kinda curious to how the arm helps with loading in conjunction with the right side loader - can you explain a little how it will work? maybe i'm just blind
also, I'd like to see a full view, I'm curious how it will be held and look overall
Looks very high tech, i think it looks too clean, a more raw brutal look would fit more to the projectiles. More stuff that is coming out of the main shape, more looking inside it and sharp and flat shapes would help for that.
A side view sketch would help a lot to get a better feel of the look.
Here is a concept from Hawk Prey for the ripper:
It looks very unreal istic because where should all the big ammo come from, but maybe its better to do not too much and make it not that realistic
Cant wait to rip my enemys in ut3 to pieces!
.. I don;t know it feels TOO clean for the weapon type.
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Loud agreement, it looks more like a weapon from Mass Effect instead of UT. Too clean!
Frank the Avenger
Great work, and some excellent fast iterating on your concept. Making the buzzsaw-spewing dismemberer of the Unreal series into the most surgical looking one and actually pulling it off is really impressive.
Are you also making a mod dfacto?
EDIT : what i ment is that im really liking how it is going, and adding paint chips etc could be done in texture easily.