I'm helping some guys with a mod,and they had some nice concept design.This was one of them.Here's my model with nmap at 5000 tris with 1 1024 diffuse spec and nmap.
I'm still working on the texture and trying to give it more details.I'd apprisciate some feedback on the overall look and how to improve it :P
PS,there is some bad deformation due to quick rigging,i havnt fixed anything in it yet...
Replies
The only thing i can thing of that might help on the texture front is add some variations to certain areas while still maintaining your original pallet. The ribs look especially weird being the same color as the feet, lighten it up, add some more bone shades like you've got on the head.
I'm pretty much a newbie critiquing on high poly models, seeing as I haven't done as such yet here at the Art Institute. What are the stats on this model? I like the blue-violet lighting, it looks really good with the red flesh.
What mapping do you have textured on here already? Is it just Diffuse mapped, or do you have other maps on the model?
Here's an update on the texture guys.
Tho Still ... very awesome job on the texture and model
Right now it just looks like it has red/pinkish skin.
That's fine, I think it's sick, but I think showing muscle detail would make him looked skinned.
JesseMoody,should be muscles and skin,i'll add fallen skin where muscles are visible
Zephir,dirt,yeah thats what i should add too tnx
I'll post him again later today.
hope this helps
ref for difference in height between skin/muscle (kind of nasty but it'll do)
NSFW most likely
http://www.rattlesnakebite.org/Picture1big.jpg
http://www.actionfigurecollectors.com/images/news/neca/39450_blowup.jpg
If you don't want it to be a licker from RE, then don't make it a licker from RE. Change the design, and the name.
And dude above: mark the post as NSFW when you post gore images from real people, or link to it instead of putting the image up directly.