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Dithering in Normal Map's Blue Channel

polycounter lvl 17
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nacire polycounter lvl 17
Hey all, as the topic suggests, I'm getting some weird dithering in the blue channel of my normal map. I'm not to sure what is causing it, but any insight on the problem would be awesome. Thanks!

Here is an example of the issue. The one on the left is a screen grab of the model with normal and spec applied, while the one on the right is a screen grab of the blue channel in Photoshop with the levels adjusted to more easily see what's going on.



normalmapissuegx9.gif

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