Fooling around in zbrush, i've been trying to create some skin wrinkle effects. I've read that for detailed areas, it can be good to mask off the area and increase the polycount (lips, eyes, brows, etc). I'm simply not satisfied with the effect I suppose. It might be as plain as the wrinkles lacking depth, but I don't know honestly. It might end up looking fine after being rendered.
I'd also like to take a shot at skinning and rendering this (cutting off the blobby base of course), but don't know where to start. This is only in zbrush, and I accidently deleted my base
So no low poly/playing worth normal maps, unless there is a way to do so.
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As for masking off areas and increasing the resolution...those are 2 seperate things as far as I know. I subdivide the whole mesh when I need more detail. I've never divided a portion of the mesh. Masking is absolutely critical to getting a good sculpt however.
Do you know of any resources for low(er) poly sculpting in zbrush? I'm finding starting from the basic polysphere to be somewhat frustrating with zbrushes tool set, lacking the precisiou of other 3d apps, so I pretty much dove right in on this one.
I'd suggest #1 using the Zbrush Classroom series on the Pixologic website located here:
ZClassroom
Also read & do some tutorials on Zbrush info here:
Zbrush Info Wiki
I would recommend you not think of your 1st rough sculpt as the topology you are necessarily going to have the entire time.
Sculpt up some really rough proportions from zspheres or the sphere primative. Then use the Retopology tools inside ZB to get newer flow that is more tailored for your new sculpt. You can add density wherever you want. Then subdivide and sculpt away!
When doing your eyes,I think it's invaluable to have a pair of Eyeballs as subtools so you can work your face around them.
Your name sounds familiar...I realize you're an old school member who just came back. Any old art you can show me to jog my memory?
Sometimes in 3.1, if you do "Delete Lower SubD", then Reconstruct SubD will not work immediately after (like it used to in ZB2) but if you click one other button first, it works again. I think it was either Cloning the mesh or something silly like that.
Seems kind of silly to not be able to reconstruct subd without UVs though!