seforin: i know what manbearpig is. my post had nothing to do with yours. i was referencing the His Dark Materials books, specifically the first book The Golden Compass (and soon to be released movie) by Philip Pullman wherein there is a bear, a talking polar bear, who wears battle armor and is named Iorek Byrnison.
about the model: could we get a closer look at the feet? they seem a bit poly heavy but it could just be the dots of the verts making it look busy.
I'm getting the Coca Cola bear vibe looking at the 1st image without the armor. I think the padded bomb squad suit look is pretty fitting.
Maybe some mechanical glove to give him opposable thumbs, some contraption that translates the paw movements to more human like hand movements? Doesn't have to be huge or anything. Without more human features he doesn't feel intelligent enough to use all that gear. And it'll be tough to animate in a convincing fashion. I learned that the hard way when I animated one of the creatures from Sendak's Where the Wild Things Are.
Remember Baloo in The Jungle book, he had opposable thumb some of the time, when he's acting more human-like; and no thumb other times when he is acting more bear-like.
I don't know exactly what you're aiming for in the end, but generally the body shape you have now gives the sense of a weaker or less violent/active personality. If you inverteded it and put the bulk in the upper half, the indication is reversed as well.
It really comes down to how much bear and how much human you decide to go with. More bearness will carry a different expectation than more humanness; you can break the expectation with enough time through animating, but it will be very difficult at first glance.
definitely like the base mesh. loose concepts like that don't necessarily dictate the outcome in 3d, but i'd say i'm not really liking the bear(hehe)bottom look with the small shinpads. but might look cool when sculpted.
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yes sef.. giant metal hands are the instant way to make your model original.
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hey I was just saying its like steam powered and dosent do anything, I dunno strap a giant cannonball on his chest that works with that system, I was just suggesting something that works with the steamy thing on his back was all
My first reaction when looking at your paintover was: "Combine soldier bear!? WIN!" but I see that it's more steampunkish. Generally I'm used to seeing browns and rust colors associated with steampunk... this could be a refreshing change.
To fit more with your concept, I think you should give the polar bear some more personality. Ignore the suit for a minute and make it a character on its own. Then things will flow together much more smoothly. I also like your original idea a little better, but it would be interesting to borrow a few elements from your new idea and incorporate it in the old design. More of a semi futuristic meets primative blend.
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-or are you saying it won't deform correctly as is?
cool bear, indeed
but no seriously , awesome bear
Iorek Byrnison?
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Al Gore actually :P
Also you other retards stop derailing this guy thread:P
about the model: could we get a closer look at the feet? they seem a bit poly heavy but it could just be the dots of the verts making it look busy.
Oh and the bear looks good too :P - are you working from any particular concept?
Anyway I'm muckin around with ideas. I'd like to get him in some kind of costume that's not the standard fantasy polar bear armor.
Have a go if you like > Frank_Blank.psd
I think this might be more light hearted and weak than I wanted. I'll keep trying too. (TOO MUCH TF2)
He'll be getting animated by some friends of mine. I'll probably do some re-modeling after I Mudbox/Zbrush him to make him bend better.
maybe have some sort of giant bear claw attached to it if your gonna do something like that?
Maybe some mechanical glove to give him opposable thumbs, some contraption that translates the paw movements to more human like hand movements? Doesn't have to be huge or anything. Without more human features he doesn't feel intelligent enough to use all that gear. And it'll be tough to animate in a convincing fashion. I learned that the hard way when I animated one of the creatures from Sendak's Where the Wild Things Are.
Remember Baloo in The Jungle book, he had opposable thumb some of the time, when he's acting more human-like; and no thumb other times when he is acting more bear-like.
I don't know exactly what you're aiming for in the end, but generally the body shape you have now gives the sense of a weaker or less violent/active personality. If you inverteded it and put the bulk in the upper half, the indication is reversed as well.
It really comes down to how much bear and how much human you decide to go with. More bearness will carry a different expectation than more humanness; you can break the expectation with enough time through animating, but it will be very difficult at first glance.
yes sef.. giant metal hands are the instant way to make your model original.
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hey I was just saying its like steam powered and dosent do anything, I dunno strap a giant cannonball on his chest that works with that system, I was just suggesting something that works with the steamy thing on his back was all
The idea is a cooling suit ...well because of al gore's private jets melting his ice of course
The previous one is a similar idea powered by a compressor engine dumping out exhaust behind him.
-I feel like his suit should be made of some sort of flexible fiber to allow movement and not a bulky space marine suit.
Maybe its just me but is his neck a little too long?