I've been saying for the past few weeks that I'm gonna post this on the forums, but I keep on being lazy and second guessing myself that anybody else is gonna want to see it
I decided that I wanted to do my own next-gen sorta game character from start to finish without MoP doing the technical bits for me (he's handy that way certainly, but it's better to know how to do it yourself).
So I did a concept
I'll probably finish it later.
And I learned zbrush3.
And I did the low poly in max.
Now I'm gonna do his little pack things and then get to UVs and textures. He's 7830 triangles at the moment as you see him. A bit over 8000 with all his doodads. If I were super serious about this I'd probably pare that down, but I just want to make him a nice detailed piece of work that teaches me how to do this stuff, so ehhh... we'll see.
Any thoughts? I'll post updates as I go along if people are interested
Replies
i agree with dons crit on the legs. they could be a tad beefier.
hope you're gonna add a weapon and maybe a shield for his left arm?
good work doing this all on your own without mop
as for crits i'd say in the model the legs seem a bit frail, and the "shin" armor seems rather insubstantial compared to the concept, could probably use some slight beefing up.
and for the lowpoly, alot of the armor pieces don't contribute enough to the silhouette to warrant cutting them in, you can save alot of polys that way and spend them elsewhere, deformations and silhouette are the 2 main things to worry about, normal maps will take care of all the details on the inside.
with all that said looks pretty sweet
Anyway, the quality is there.
KEEP POSTING !
The face as said could use more blended characteristics...maybe extend his ears a little bit so he would be more "attatched" the rest of his body.
Any more props going on him besides the javelin?
Same crits as Rawkstar, but you still have an awesome model
Great work! The Zbrush stuff is really bad ass. Stylizing the hooves to a be a bit more "Clydesdale" in appearance might help balance out the character.
B
I really like everything so far. If i were to give a crit, I'd say that the armour could use a little more volume. It seems a little thin right now.
Keep being amazing
animatr: thanks!
ThatDon: I can see your point.. the anatomy reference I used for the horse parts of this guy were from an Akhal Teke (which is a really wiry, slim breed of horse). I didn't want to make him big and bulky like most centaurs you see out there, though I think he could stand to have a bit more bulk in the front-leg armour that other people have mentioned.
Rawkstar: Agreed, I think bulking up the pauldron there would add a lot more to the silhoutte, and be more like the concept too.
I did the entire high poly in zbrush (with the exception of his sword, spear, and tassles, which I started in max but you can't see here anyway...), but for the extras I used the topology tool. Handy thing, that!
flagaan: Point taken... though I think armour on his hind-quarters would be difficult to achieve the way you're talking about. Mostly because of a horse's anatomy, it's not feasible to put armour there unless it's attached to the front end, and I didn't really want to make him super-heavily armoured that way. I'm planning a couple changes, so
Snowfly: Thanks, I think I will
Renaud Gauland: Thanks! Gotcha on the head... I quite like it myself, but I have in my head what it'll look like when it's textured. I wanted to keep him refined and intelligent-looking. I'm planning things with skin texture and the look of his eyes to be a lot more horse-like, so I think it might work to the end you're talking about.
fritz: thanks
pliang: I think you've got a point here, though I balk at the notion of giving him pointy ears (he's not an elf!). A lot of the integration in the concept comes with the colours, which will be a lot more evident when he's textured, but I have an idea that I think will make his front end and back end mesh a lot better. I'll post here when done
JRandall: Thanks
EarthQuake: Thanks, but I still really couldn't have got this far without him!
Vahl: Thanks!
Modeling_man: Naah, I'm sure we'll do more stuff together I get what you're saying about the hooves, but I really don't want to make him bulky... I think the angle these shots are taken at make the legs look a bit smaller than they are (a side-on shot looks much better, imo), so I might post different ones later.
jgarland: Don't feel small! I've used mudbox a fair bit before this, so zbrush wasn't a huge leap. If you've already got the anatomy/proportion stuff down, the sculpting isn't far removed from that.
Aesir: Thanks! I haven't done any dragons in a fair while I was considering it though. Agreed about the armour.. I have a plan for that.
the modeling is awesome.
Spark
I think artistically this piece is very well done in terms of silhouette, shapes, scale, sense of weight, etc.
I like you take on this overdone subject. Very nice shapes and lines going on giving away a very delicate and aesthetic rather then the usual mean and big-ass muscles portrayed look.
Technically it needs a little work. However I do say that you'll learn these things naturally as you go on with the process, but right now, what I can see is pretty well done.
maybe some of the polygons that could have been easily saved out but the be honest, polygons is the less you should be worried about. lets see for the textures Really looking forward to them...
It's good to see that your concepting skills transferred to sculpting, but it's also very nice to see such a well layed out base mesh.
A lot of the painters and concept artists that pick up 3d have really great sculpts and then their low poly mesh looks like absolute shit, but I think you did a great job with it.
Mop you better hit the fast track on your concept skills because Tully is going to start keeping the good concepts for herself now
it looks awsome, but the hind legs thigh muscle looks really weird... and the lower legs, front and back, look awfully skinny
other than that, it's awsome
keep chugn at it
Thanks to everybody giving feedback It's been very helpful!
Looking better. I think the legs are OK considering it compared to the guy's musculature.