For those of you still interested in Megatexturing, here's an interview featuring two of our programmers and a bunch of nice screenshots from ETQW's Megatexturing system.
It covers a lot of the more technical benefits and issues of using Megatexturing. Quite an interesting read, I thought!
http://www.beyond3d.com/content/articles/95/
-MoP
Replies
but very informative indeed. id + your coders did a very good job on crunching those 4 gigs down, and runtime decompressing directly to dxt...
Thanks for the link MoP!