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tf2 map: Outlands

MAUL0r
polycounter lvl 18
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MAUL0r polycounter lvl 18
Even though the SDK update isn't out yet...

I'm working on a map inspired by the old Q2CTF map called Outlands (q2ctf4 for those who played).

So far the red base is almost done being fleshed out. This area will be blocked off to the enemy team:
outlands0000.jpg
outlands0001.jpg


Spawning area, the resupply lockers are on the right wall not pictured here. (cubemaps not built so floor is reflecting wrong)
outlands0004.jpg

Hallway to the first cap point (the stairs in the first set of pics lead to an upstairs exit which accesses the first point and the outside level area).
outlands0005.jpg

For those who've not played the map, it's essentially 2 bases set inside a mountainside with 2 interweaving paths (one water, one land).

more screenshots to come!

Replies

  • IronHawk
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    IronHawk polycounter lvl 10
    oh hell yeah.. looks cool so far.
    Cant wait to check it out.
  • Cody
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    Cody polycounter lvl 15
    Wow. looks great. how do you go about getting your level into the game? is this made in hammer, or a similar level editor. If I made something in max, is it possible to export it into the game? thanks, just wondering. again, nice map!
  • Thegodzero
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    Thegodzero polycounter lvl 18
    Outlander! Outlander! We have your woman outlander!

    looking good.
  • Tiax
    wow , looks really nice. tf2 really needs more ctf map , everyone is getting bored of 2fort i think. cant wait to play it smile.gif
  • MAUL0r
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    MAUL0r polycounter lvl 18
    Thanks for the comments guys.

    @Cody: Yep, it's hammer, and the link below should have all the info you need to make a map of your own. (including custom model insertion)

    Check out the Valve Wiki here: http://developer.valvesoftware.com/wiki/Main_Page

    Plenty of info on mapping for tf2 already on there.
  • bearkub
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    bearkub polycounter lvl 20
    PLEASE let me know when this is done and I will put it on the Polycount TF2 server! With your permission, of course. ;D
  • Joao Sapiro
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    Joao Sapiro sublime tool
    wow nice man, i want to get this game even more now ! if i hadnt a shitty net connection....
  • Matroskin
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    Matroskin polycounter lvl 11
    nice work man.
    R textres made by u as well? they look really great!

    Here r some points I want to mention:

    - I think that shadows look strange. They r just elipses. There r also some shadows on the floor in the red computer hall that cannot be casted cause there no objects that cast them.

    - I think that the lamp bulb in the room with logo on the wall should be 100% bright, instead it has shading on it. It also looks not very beleivable because the spot on the celling is extremely bright but the lightning in the room is almost uniform. There could be some brighter spot on the floor under the lamp, some more shaded corners.

    - The huge round logo is cut by the floor and the celling. Even if someone would draw that intentionally, he would not do that so perfectly prcise. And of course no one would allow letters on the logo being cut.
  • rawkstar
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    rawkstar polycounter lvl 19
    where's the netherdrake?
  • MAUL0r
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    MAUL0r polycounter lvl 18
    Polycount has a tf2 server?! omg. must. play.

    I'll be sure to release it here when it's done, and anyone is welcome to host it on any server.

    The textures are taken from the tf2 library. My goal here is to combine the great pallete that Valve has provided, with a classic q2ctf map's design pinciples. I've improved the lighting quite a bit since those screenshots, but I'm still learning about the most effective methods in hammer.

    Thanks again for the comments!

    I hope to have some external shots soon!
  • stimpack
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    stimpack polycounter lvl 10
    "where's the netherdrake?"

    u gota earn a shitload of gold for that, then u can fly to the other persons base =)




    lookn hot dom! u always were good at map layout ect ect. keep it goin homie.
  • SouL
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    SouL polycounter lvl 18
    lol

    I'm looking forward to this. Outlands was good fun!
  • Sinistar
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    Sinistar polycounter lvl 17
    I never played QWTF, but the map is lookin' good! I can't wait to play it. smile.gif
  • MAUL0r
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    MAUL0r polycounter lvl 18
    I know it's been a while, and progress has been somewhat slow because I wanna make a map that's on par with valve's level of detail. I've also started over on a few areas (namely the middle of the map) which has set my progress back a bit.

    here's some screenshots of the latest iteration:
    cp_outlands_b10000.jpg
    cp_outlands_b10002.jpg
    cp_outlands_b10003.jpg
    cp_outlands_b10001.jpg
    cp_outlands_b10005.jpg
    cp_outlands_b10004.jpg
    cp_outlands_b10006.jpg

    more to come as time permits!
  • pliang
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    pliang polycounter lvl 17
    Not bad...must play.
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Cool... but I would block of those row of seats somehow.
    TF2 is a pretty fast game and getting "stuck" on some level geometry just isn't much fun.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    Looking cool so far. I think the lighting in the spawn area needs some work though. It's very dark and drab, more realistic than TF2 stylized.

    Btw, have you gotten the spotlight sprites to work at all? I always get a damn error when trying to use them, and they don't show up at all. I think it's sprite01, sprite02 and sprite03, they're all cone-glows. Grr.

    **EDIT**
    Ahhh, I found it!
    Took me about 4hrs of searching from last night to today. Damnit, they should make it easier! You have to manually append the .spr extension onto the sprite model/material you choose, otherwise Hammer seems to ignore it. That's stilly.
    smile.gif
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