hi
I worked as a graphic designer. I quit 2D design and learned 3D and illustration to be a game artist. I think I'm doing very well.
Here's the thing company likes me because of I can do both interface and 3D. But I don't like doing a graphic design again. And I believe being a 2D design in the game industry means low money. If my thought is wrong give me some evidence.
I think I sould have told that I can not do graphic design.
It is really important issue for me. Please give me any advice.
Replies
I wouldn't look at UI design as a lowly job though. Studios everywhere are starting to realise how important it is, and with so few dedicated UI artists out there, that should stand in their favor. We've spent months and months at our place trying to find someone suitable for this role, to no avail.
I don't think UI isn't important. But some company doesn't care about it as well as salary for artist who is doing UI thing. That's my opinion waht are you guys thinking?
I do all our current menu systems for our porting projects.
It's a great way to break up the monotony of 'next gen' game development.
I'm a senior UI designer at my company and it's not a lowly job at all. I'd actually say that I am in a position somewhat above many of the 3D artists because I have a heavy hand in the overall tone of the game because it's not just UI but also all the graphic design and cinematics and everything.
But it certainly isn't an easy job because of all the localization and TCRs and the scripting I do.
But it is a position that more and more studios are realizing that they are sorely lacking. Having the FX artist crank out the UI in his spare time just isn't cutting it anymore.
If you don't want to do it, then just say so. That just means that they will continue to look for someone to do it, the job will become harder to fill, and my salary will continue to rise. $_$
but that because i was brought up as a graphic designer and only recently (like 2 or 3 years ago) started in the arts of 3d.
but yea. the ui is somethnng i love in a game. its so awesome. for example the SKATE game has a fucking gorgeous UI which is perfect for the game.
half life for example... i dont like so much. sure it works and what not. but i would prefer to have little or no ui. just to give a litle more cinematic experience to the game
anyway thanks good info. Let me hear other guy's thinking
thanks
It's true a lot more places are looking for and value UI people and it's a really different and important skill. BUT, there are a lot of different kinds of companies and projects and some of them are still kind of old school. It seems to me that the larger and more organized a project is, the more the UI designer is valued - but that could be total speculation on my part. I don't know if any of that helps, but I feel your pain kind of being at a crossroads there. It sort of comes down to what you feel like you really want to do. Maybe you sort of slipped into the UI thing because you were sort of good at it and liked it to start with, but you really would rather be making environments of characters. Or maybe UI is really what you're intersted in. To me, it seems better to really try to do what you want so you're not kicking yourself for not having tried.
One thing I remember though, is that the hardest thing about UI was how subjective it was. Everybody had an opinion about what it should look like. One other issue was that there was sort of a phenomenon where you'd create a look, everyone would think it's all cool and fresh, then a month or two later after everybody had been looking at the game all day everyday, that shine would sort of fade and you'd sort of end of having to redesign some things almost purely so they'd look fresh again.
I know this off-topic and I don't mean to hi-jack the thread,but its more of a curiocity question than anything else...peace to all etc ect .
Anyway how is the general art of the UI done,oviously the functuality is coded or scripted but what software is the art done in? think I remember seeing flash being used for UI design. is this correct?
Just a curious one,sorry again.
John
I work in Photoshop, Illustrator, After Effects and Flash.
Here at my work, we are using Scaleform which is a Flash based program that takes vector art and spits it out into triangles in the game engine. So what I do is concept it out in PS, and once I get a look I like, I take it into AE and play around with how everything is going to move. Again, once I get a good look at how everything moves, I move back to PS, clean up, tweak everything and revise and reduce as much as I can.
Then I go into Flash, recreate as much as I can as vector, and what I can't, I use bitmaps for. I recreate the animations, and then set to work on the scripting - which is also done in Flash using Actionscript. Button behaviors, "what happens when I press up in this instance?" kind of stuff. Everything I do is basically 'dumb' which means that the designers can send any info to it and I have no idea what they send. And everything is dynamic so it will all work if there are 0 buttons, 3 buttons or 200. The hard part is because of this fact, I have to take into account long lines of text (German especially), multiple lines of text and whatnot.
If your company isn't using a Flash based system, then it is a hell of a lot easier on the artist, but a hell of a lot harder on the UI programmer. In this case the artist only supplies bitmaps (easy) and the programmer has to animate it all by code (hella hard).
One thing I remember though, is that the hardest thing about UI was how subjective it was. Everybody had an opinion about what it should look like.
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I totally agree with you. I really hate lame UI. I believe people in games are mostly 3D and they think 2D is low level? heck no. I know there's heck of good UI design in market only recently. like NY Deff jam, street soccer. But if I see UI on domm3? I wanna through out my joystick. However I think lame design is still common. My opinion is bring the professional 2D guys instead of someone who can partly good at grahpic design. however I don't wanna be the frontier, unless company think UI is really important.