So I made a turn table of my models in Maya with normal, color, and spec maps applied, and I want to render out the animation. It looks good in the viewport, but when I render it, it looks way different for some reason (normal maps looks wierd, spec is a little different, etc...)
I am not a render person, and it would be better to show a real-time view port for a game reel anyways, so I would rather just capture the animation from the viewport...
I initially tried FRAPS, but couldn't get it to record a movie while Maya is running...
...anyone have any better suggestions or ideas? How do you guys capture turn tables for demo reels? Thanks for the help!
Replies
Good luck
Might not be so bad if all you're doing is a turn around.
Edit: Skullbox's idea is better.
Click on the box next to where it says playblast to change the resolution of your output.
The playblast puts out a videclip of your scene from first to last frame.
Everything visible inside the viewport gets in the movie, so remember to hide all the stuff you don't want to get in there.
is there an echo in here?
Window > Rendering Editors > Hardware Render Buffer
Render > Attributes
You can set a bunch of attributes, but this uses hardware rendering to output your image files. Has a bit more options than playblast does, unless this doesn't work out the way you want to as well.