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LPC #03 Japhir

polycounter lvl 17
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Japhir polycounter lvl 17
this conpetition is such a great idea that i just have to enter, even though i have school exams in two weeks laugh.gif (right now i've got a week off so i've got plenty of time to learn)

I decided to model a base from which i'll make a couple of zombies and maybe a hero character. it's 750 tris, just 'couse i felt like modeling a 750 tri character tongue.gif (and because now i can have up to 40 zombies walking around)

one question: is it okay to have the ears just as planes? i didn't have polys left to model them seperately so i just thought i'd make a plane with an alpha map.

so here is what i've got so far:
lowpolymalewippu2.jpg
crits and comments would be great!

Replies

  • animatr
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    animatr polycounter lvl 18
  • Japhir
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    Japhir polycounter lvl 17
    thanks!
    here is a first pass on the texture, first gonna do one that still has all of his limbs. i also intend to do a mummie laugh.gif I also rigged him, but that's not really worth showing yet.
    zombiehordewipkm1.jpg
    i'm getting sick by all the reference images i looked up :P

    crits and comments welcome!
  • hawken
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    hawken polycounter lvl 19
    do mummies class as zombies?

    need to look on wikipedia!
  • Japhir
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    Japhir polycounter lvl 17
    hmm damn...
    "A zombie is a reanimated human body devoid of consciousness. In contemporary versions these are generally undead corpses, which were traditionally called "ghouls"."
    does that include mummies? they are reanimated human bodys devoid of conciousness, only way older and in different 'clothes'.
    but i guess your right. no mummies then.
  • MoP
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    MoP polycounter lvl 18
    tbh anything coming back from the dead and walking around i'd say is a zombie, therefore a mummy is just a zombie in bandages, which i reckon is perfectly acceptable.
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    as long as the mummy eats brains.
  • jaalto
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    jaalto polycounter lvl 13
    Nice start! smile.gif..

    I've one week vacation now and I'm going to drink few beers today. I can take few photographs of my face in the morning if you need reference pics wink.gif.
  • Japhir
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    Japhir polycounter lvl 17
    @ merecraft: lol that'd be great laugh.gif
    i am working on it a bit, but i've also got to do maths etc for my school exams so no major updates...
    here is the color blockin and some face detail (photobased for the first time in a looong time :P)for the hero guy:
    zombiehordewipax0.jpg
  • Japhir
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    Japhir polycounter lvl 17
    i really enjoyed myself with the hero character... maybe a little too much laugh.gif here is an update:
    zombiehordewipth2.jpg
    is the contrast on the sweater too high? i thought it was ok so i left it like this. some photosourcing and lots of retouching (sweater=no photosource only colors laugh.gif) (yeah i'm proud so what wink.gif)
    crits welcome!
  • Laheen
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    Laheen polycounter lvl 18
    turn filtering off! I want to see some hot pixels

    looking good so far though.
  • Japhir
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    Japhir polycounter lvl 17
    ehm... whered o i do that? blush.gif
  • TheFrog4u
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    TheFrog4u polycounter lvl 10
    cool stuff!.. enjoy the textur of the trousers.. face could have a bit more contrast.. you can see that its photo sourced. try to avoid that.
  • Laheen
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    Laheen polycounter lvl 18
    what you usin? max? to turn tex filtering off while rendering:

    press f10 > go to renderer > check off anti aliasing for filter maps.
  • Japhir
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    Japhir polycounter lvl 17
    ok thanks laugh.gif btw these weren't renders, they where just screengrabs at 100% opacity. is there a way to turn off anti aliasing in the viewport? a whatever i'll just look at the settings a bit.
    thanks guys! the next thing i was gonna work on was the head (also hair)
    thanks!
  • osman
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    osman polycounter lvl 18
    Go to Customize-->Preferences-->Viewports tab-->click on Configure Driver
    There on the bottom you'll be able to adjust your filtering settings.
    EDIT:
    Looks good so far, face definitely needs more contrast.
  • Japhir
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    Japhir polycounter lvl 17
    thanks!
    here is a small update:
    zombiehordewiplg1.jpg
    i used the free shader from over at the 2d/3d discussion thread, but now my file is all screwed up and i can't open it up anymore frown.gif it says: Error Loading Biped, and then: Invalid file- only partially loaded.and then: file open failed: (and the location of my file) damnnn!!
    any ideas how to fix it?
  • Japhir
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    Japhir polycounter lvl 17
    here are my first specular maps ever, and a render with my own light setup. i managed to save the model, the uv's and the biped but the skinning/rigging is gone...
    zombie01id0.jpgzombie02kp6.jpg
    superhero01specularns3.jpgsuperhero02specularjz9.jpg
    herorenderij2.jpg
    crits and comments most welcome!
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Personally I wouldn't bother with spec. It's not honestly gonna' look that good without per-pixel shading, and it's of very little consequence at a per-vertex level on organics and clothes. Probably just a waste of time and memory.

    Textures are looking good, anyway, japhir.
  • Japhir
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    Japhir polycounter lvl 17
    lol yeah your right, i did a quick comparison render with and without specular and it didn't matter at all. laugh.gif
    thanks!
  • Wells
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    Wells polycounter lvl 18
    that shirt is begging for blood splats
  • Spacey
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    Spacey polycounter lvl 18
    Nice job so far Japhir. Looks like your hero will stand out pretty well against the horde of red ghoulies, but I think the original blue color scheme would work even better. The black might make the character hard to read, especially if the environment were dark.
    Are you going to outfit him with a weapon?
  • Japhir
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    Japhir polycounter lvl 17
    thanks!
    a weapon eh... well i had this idea but when i think of it now: how can a regular guy like him get a hold of such a beatifull yet huge meatcutter laugh.gif (or in other words: sword)
    well anyway i thought it was fun and i quickly gave him a huge sword:
    zombiehordewippl5.jpg

    btw is it okay to have a texture that isn't square or 1:2/2:1 but 1:3 or 3:1 (example: this sword texture is 128x32)
    thanks again everybody for your crits!

    EDIT: and yeah that is a legolas motive on it laugh.gif i'm probably not gonna use this one anyway so i figured why not pimp it and make it blingbling laugh.gif
  • cholden
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    cholden polycounter lvl 18
    68 tris, why not one polygon and the texture be alpha?
  • Japhir
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    Japhir polycounter lvl 17
    hmmmm yeah your right! smile.gif didn't think of that. when moddeling the "real" weapon i'll think of that!
    thanks!
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Great start, Japhir. Though I'm not a fan of the sword, it has a very oriental feel to it and just feels really out of place. A baseball bat, butcher knife, chainsaw, 2x4, etc would seem more fitting in a zombie game (Unless there was a Chinatown level or something). But that is just my personal opinion.
    Keep at it.

    -caseyjones
  • Vailias
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    Vailias polycounter lvl 18
    Perhaps it was owned by a late Chinese restaurateur / magician, who grabbed the wrong recipe book one night and wound up unleashing hordes of zombies, and only his bus boy can stop them, since he doesn't like Chinese food, and didn't eat the tainted noodles.
    (there's a campy explanation for anything)
  • HandSandwich
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    HandSandwich polycounter lvl 19
    He's got to have some blood splatters on him, especially if he's using a stabby-choppy-cutty style weapon. Otherwise, good work so far.
  • Japhir
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    Japhir polycounter lvl 17
    thanks guys!
    as said i'll probably ditch the weapon, i just enjoyed seeing a regular guy with a huge sword laugh.gif
    bloodspatters will be added last, so i can match them with the zombies smile.gif
    thanks!
  • Japhir
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    Japhir polycounter lvl 17
    finally zombie time, i couldn't resist not working on it any longer laugh.gif
    zombiehordewiphh4.jpg
    when i have done a couple of zombie variations with severed limbs etc. i'll adjust the hero character to match the rest better.
    crits and comments most welcome and wanted!

    EDIT: i forgot to turn off anti-aliasing and filters :S
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Right now, i think the legs look really awesome. Head too, but to a slightly lesser degree (damage and blood seems drawn on/fakeish)

    The arms and shirt, though, don't seem to have near the quality in painting that the legs do. Probably just been looking at it for too long, but try throwing a blur filter over them and unfocusing your eyes, and compare how much better defined the legs are than the arms. Don't mean to be harsh, they still look decent, but the upper body overall stands out as being lower quality than the legs.

    Anyway, still looks good overall. Keep it up! (needsmorebleedingfromtheeyes,too)
  • Japhir
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    Japhir polycounter lvl 17
    thanks laugh.gif
    i'll work on the body and arm textures soon. actually i did all of this zombifying pretty fast and that is probably why some parts look unfinished (because they are wink.gif) thanks again!
  • Wells
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    Wells polycounter lvl 18
    really not a fan of that blood. it looks like a couple lazy strokes of a brush... not real logic or splatter-ness to it.
  • Japhir
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    Japhir polycounter lvl 17
    ok, i wasn't too confident on the blood so any tips on how to improve it? i've found some blood splat brushes online already.
    thanks!
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Just think realistically. How is it layered, where has it dried and then been wetted again?

    How would a victim's blood layer on a zombie after a bite, or a violent grabbing/clawing? How was the zombie turned -- what did that injury cause? How did the zombie bleed when it was still 'fresh', what injuries has it sustained since it started to clot and dry out? Believability is always good place to start.
  • Japhir
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    Japhir polycounter lvl 17
    i don't usually see many people with lots of blood on them laugh.gif (don't like horror movies too tongue.gif) so it's kinda hard for me to get it right...
    thanks!
    update:
    zombiehordewipjm8.jpg
    upperleft are 100% self illuminated. I'm still not happy with his dirt/blood yet, so more tips (maybe a paintover? hinthint wink.gif) on that would be great!
    btw, somehow when i'm working with this scene i don't see my "perspective" button and my statistics in the top left of the view, i can right click it to change the settings, but i can't see it. (i also have the statistics turned on)
    any ideas on how to make them visable again? in my other scenes it works just fine.
    thanks again!
  • cholden
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    cholden polycounter lvl 18
    menacing teeth or some kind of gaping maw is very important to your character. As he stand, he's appears rather friendly. Easy way to handle this is remove the lips, exposing nasty teeth and gums.

    Otherwise, you're probably good to go with this guy. Be him a bit generic, a solid pose will carry him. Also, I am partial to bare feet on zombies. Seems like shoes are the first the go.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    [ QUOTE ]
    i don't usually see many people with lots of blood on them laugh.gif (don't like horror movies too tongue.gif) so it's kinda hard for me to get it right...

    [/ QUOTE ]

    Well, remember that it's a liquid and it tends to splatter. As it is you have drawn on streaks on his chest, which aren't really a plausible pattern for blood to land on a zombie.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    It could have been wiped on there by someone he was biting or some such. Or maybe he just likes to keep his hands clean so they don't slip off when he grabs someone or wields his zombie weapon.
  • Japhir
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    Japhir polycounter lvl 17
    the drawn on streek effect was a disired one, just like jackablade said. actually i thought of making a bloody hand print on his shirt too to sell it a bit better, but it then became a bit to much/full.
    thanks guys! i'll probably not work on this at all or maybe just a little, because my school exams started today and i already screwed up my chemistry exam... frown.gif damn...
    but tomorrow i have biology and english listening so tonight will be pretty much free laugh.gif
  • Japhir
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    Japhir polycounter lvl 17
    ok i didn't really feel like drawing blood today, although my biology and english went very well tongue.gif
    so instead i altered my basic model to be a fat zombie laugh.gif no textures done for him yet, so just my basic texture applied.
    zombiehordewipvb1.jpg
    C&C welcome!
  • jaalto
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    jaalto polycounter lvl 13
    That fat bastard is great! Cool trousers btw smile.gif
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