this conpetition is such a great idea that i just have to enter, even though i have school exams in two weeks
(right now i've got a week off so i've got plenty of time to learn)
I decided to model a base from which i'll make a couple of zombies and maybe a hero character. it's 750 tris, just 'couse i felt like modeling a 750 tri character
(and because now i can have up to 40 zombies walking around)
one question: is it okay to have the ears just as planes? i didn't have polys left to model them seperately so i just thought i'd make a plane with an alpha map.
so here is what i've got so far:
crits and comments would be great!
Replies
here is a first pass on the texture, first gonna do one that still has all of his limbs. i also intend to do a mummie I also rigged him, but that's not really worth showing yet.
i'm getting sick by all the reference images i looked up :P
crits and comments welcome!
need to look on wikipedia!
"A zombie is a reanimated human body devoid of consciousness. In contemporary versions these are generally undead corpses, which were traditionally called "ghouls"."
does that include mummies? they are reanimated human bodys devoid of conciousness, only way older and in different 'clothes'.
but i guess your right. no mummies then.
I've one week vacation now and I'm going to drink few beers today. I can take few photographs of my face in the morning if you need reference pics .
i am working on it a bit, but i've also got to do maths etc for my school exams so no major updates...
here is the color blockin and some face detail (photobased for the first time in a looong time :P)for the hero guy:
is the contrast on the sweater too high? i thought it was ok so i left it like this. some photosourcing and lots of retouching (sweater=no photosource only colors ) (yeah i'm proud so what )
crits welcome!
looking good so far though.
press f10 > go to renderer > check off anti aliasing for filter maps.
thanks guys! the next thing i was gonna work on was the head (also hair)
thanks!
There on the bottom you'll be able to adjust your filtering settings.
EDIT:
Looks good so far, face definitely needs more contrast.
here is a small update:
i used the free shader from over at the 2d/3d discussion thread, but now my file is all screwed up and i can't open it up anymore it says: Error Loading Biped, and then: Invalid file- only partially loaded.and then: file open failed: (and the location of my file) damnnn!!
any ideas how to fix it?
crits and comments most welcome!
Textures are looking good, anyway, japhir.
thanks!
Are you going to outfit him with a weapon?
a weapon eh... well i had this idea but when i think of it now: how can a regular guy like him get a hold of such a beatifull yet huge meatcutter (or in other words: sword)
well anyway i thought it was fun and i quickly gave him a huge sword:
btw is it okay to have a texture that isn't square or 1:2/2:1 but 1:3 or 3:1 (example: this sword texture is 128x32)
thanks again everybody for your crits!
EDIT: and yeah that is a legolas motive on it i'm probably not gonna use this one anyway so i figured why not pimp it and make it blingbling
thanks!
Keep at it.
-caseyjones
(there's a campy explanation for anything)
as said i'll probably ditch the weapon, i just enjoyed seeing a regular guy with a huge sword
bloodspatters will be added last, so i can match them with the zombies
thanks!
when i have done a couple of zombie variations with severed limbs etc. i'll adjust the hero character to match the rest better.
crits and comments most welcome and wanted!
EDIT: i forgot to turn off anti-aliasing and filters :S
The arms and shirt, though, don't seem to have near the quality in painting that the legs do. Probably just been looking at it for too long, but try throwing a blur filter over them and unfocusing your eyes, and compare how much better defined the legs are than the arms. Don't mean to be harsh, they still look decent, but the upper body overall stands out as being lower quality than the legs.
Anyway, still looks good overall. Keep it up! (needsmorebleedingfromtheeyes,too)
i'll work on the body and arm textures soon. actually i did all of this zombifying pretty fast and that is probably why some parts look unfinished (because they are ) thanks again!
thanks!
How would a victim's blood layer on a zombie after a bite, or a violent grabbing/clawing? How was the zombie turned -- what did that injury cause? How did the zombie bleed when it was still 'fresh', what injuries has it sustained since it started to clot and dry out? Believability is always good place to start.
thanks!
update:
upperleft are 100% self illuminated. I'm still not happy with his dirt/blood yet, so more tips (maybe a paintover? hinthint ) on that would be great!
btw, somehow when i'm working with this scene i don't see my "perspective" button and my statistics in the top left of the view, i can right click it to change the settings, but i can't see it. (i also have the statistics turned on)
any ideas on how to make them visable again? in my other scenes it works just fine.
thanks again!
Otherwise, you're probably good to go with this guy. Be him a bit generic, a solid pose will carry him. Also, I am partial to bare feet on zombies. Seems like shoes are the first the go.
i don't usually see many people with lots of blood on them (don't like horror movies too ) so it's kinda hard for me to get it right...
[/ QUOTE ]
Well, remember that it's a liquid and it tends to splatter. As it is you have drawn on streaks on his chest, which aren't really a plausible pattern for blood to land on a zombie.
thanks guys! i'll probably not work on this at all or maybe just a little, because my school exams started today and i already screwed up my chemistry exam... damn...
but tomorrow i have biology and english listening so tonight will be pretty much free
so instead i altered my basic model to be a fat zombie no textures done for him yet, so just my basic texture applied.
C&C welcome!