ok I understand you have to use mental ray when your baking your maps, and im just doing defaults, but the maps arent coming out correct there like all dark for the most part and kinda grainy,I noticed theres some settings you can put in slected element unique settings tab, are there some magic numbers that make the maps come out correctly?
im using a 1024 X 1024 map right now, so the details should show up, because they show up nicely on the normal map?
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http://boards.polycount.net/showflat.php?Cat=0&Number=234661&an=0&page=0&vc=1
in your mesh under projection and go to edit poly
go to element
select all your low poly
Go to hide selected face, after that your low poly will disappear so to speak
while your still in your tab go back to projection
after that go to your render to texture, set to mental ray high, and then click ambient occlusion map
render it out, now it will render normal, no numbers needing to be played with