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baking Ambient maps max8 (render to texture)

polycounter lvl 17
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seforin polycounter lvl 17
ok I understand you have to use mental ray when your baking your maps, and im just doing defaults, but the maps arent coming out correct there like all dark for the most part and kinda grainy,I noticed theres some settings you can put in slected element unique settings tab, are there some magic numbers that make the maps come out correctly?

im using a 1024 X 1024 map right now, so the details should show up, because they show up nicely on the normal map?

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