So I had a long post on here, but I think I got carried away and totally missed the focus of what I was posting about.
So here's a revised version.
Let's say you have an idea in your head, but your artistic abilities limit you from putting it on paper or in photoshop . Where do you go next? Do you try to piece together reference shots? Do you ask someone else if they can help draw out your vision? Etc etc.
And again, I appreciate everyone's crits on my art. I know I suck hard
But it's cool I still enjoy drawing, and will definitely check out the suggestions that were presented to me.
Replies
check out Paul Richards http://www.autodestruct.com/
Certainly not realistic but that hardly matters. The style's great, and as long as you could keep the style consistant throughout the game youd have a great looking game. Same with Warcraft.
Id say you have the start of something there, so dont fight it. Study anatomy and other realistic reference, but incorporate it into your style.
Haha, this is actually turning out totally different than I thought. So let me fix it up a bit.
Alex
Reference material is great for taking a concept from your mind and bringing it to life in a believable way. If you're concepting a character with a sword, a gun or a particular piece of armor, see if you can find reference material of similar objects from real life. I find it's a good way of creating more believable/functional concepts as well as a good source of inspiration for adding details to your concept along the way.
I also find Photoshop can be a lot less frustrating than traditional mediums if you struggle with things like proportion and foreshortening. It's just a hell of a lot more forgiving when it comes to correcting mistakes. That said, whenever I want to focus soley on my drawing skills I prefer traditional mediums for that same reason. It's easy to get too anal about fixing mistakes and lose your momentum.
Just a few ideas from my black hole of a brain, hopefully some of it was useful to you. Remember that concepting isn't neseccarily about making awesome looking, flawless 2d images (all the better if you can though). The core of it is to refine your original idea and sometimes convey that idea to others. Good luck with your concept man and I'll be keeping an eye out for it in the pimping forum.
Alex