nice! one question though: why do you have nine sided arms (the part where you extrude the shoulder area)?
thanks a lot, my knees and fingers always looked wrong so thats a great help
I get asked about joints a lot, and figured I'd compile what I tell others into a quick tutorial.
Japhir - I always go for an odd number of sides with limbs. To tell you the truth, I'm not 100% why... it seems I've just been doing that for a while. If I had to guess, you get an economical and good looking silhouette with an odd number of sides...
Rick - It's true that in these low poly examples you don't see much of a difference in the fingers. The difference becomes much greater when you start adding more polys into the equation. Not only that, but the gold finger is 12 polys less than the green. On a character with full hands, that's 120 polys saved, and when working with as low a tesselation as described in the tutorial, that's a shit ton! :P
Also, having the solid form without the break will save you on shading errors as well.. it can get to looking pretty nasty...
Replies
thanks a lot, my knees and fingers always looked wrong so thats a great help
-caseyjones
However, I LIKE the little bit of collapsing on the inside of a finger joint - though to be honest, who is going to see it?
Dave
Thx for sharing mate
I get asked about joints a lot, and figured I'd compile what I tell others into a quick tutorial.
Japhir - I always go for an odd number of sides with limbs. To tell you the truth, I'm not 100% why... it seems I've just been doing that for a while. If I had to guess, you get an economical and good looking silhouette with an odd number of sides...
Rick - It's true that in these low poly examples you don't see much of a difference in the fingers. The difference becomes much greater when you start adding more polys into the equation. Not only that, but the gold finger is 12 polys less than the green. On a character with full hands, that's 120 polys saved, and when working with as low a tesselation as described in the tutorial, that's a shit ton! :P
Also, having the solid form without the break will save you on shading errors as well.. it can get to looking pretty nasty...