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Collision meshes for levels

polycounter lvl 18
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Snowfly polycounter lvl 18
I have schematics for 18 levels for a side scrolling platformer that I want to block out collision meshes for, but since I'm not building for a specific engine yet, will I be able to create the meshes in a 3D app (3ds max or Silo) and drop them into the engine later on for gameplay prototyping? Or are there specific tools or formats I should be using for this kind of thing?

Hoping for replies other than "It depends..." although maybe that's being too optimistic.

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