hey, hey!
so this is my first post here, after many months of reading and gazing in awe at what you all get up to here...
this was my first ever attempt at low poly; originally my aborted effort for the cgtalk sides dominance war. i've had a bit of free time again recently so i've been trying to finally finish him up.
it's also my first try at normal mapping anything other than a test box and my first go with HLSL, so i'm hoping you'll all rip it to shreds and help put things back into perspective for me...
what i've read here has proved invaluable to getting this chap done, so thanks for that, at the very least
anyway, enough witless prattle:
currently sitting at 5565 tris...
ta for looking!
Replies
clicky
killingpeople cheers! i think you've got a bloody good point, actually. my time spent on this thing has been so erratic i'm not sure if i'll find the willpower to go back and think up better solutions for things like that. but i definitely appreciate the advice, though!
so, whilst i'm in a rare de-lurked mode i'll post a shoddy update on this thing: finally got round to rigging the little bugger : )
viewport grab:
and here's a rather hastily botched together walk cycle to test it out:
walk cycle test mov
lots of things wrong but what the hey, it seems to work...
Anyways I like the mummy resemblance...
But he could use a crotch though, it seems like you have legs growing out of the abdomen area.
in my experience when more than one person gives you the same advice it'll blatantly be worth making the changes... cheers for the extra motivation!
hopefully the texture stretch will be negligible, t'was my first low-poly model so i think i might have screwed a few things up along the way. but it's definitely worth a shot
pliang - heh, i really should get round to that. at the rate i'm going it'll be finished in time for the end of the next dominance war
the lack of crotch stemmed in part from the semi-mummified design and thinking that the skin and muscle mass would shrink in towards the pelvis bones. i think perhaps the way i've rigged it has made it look worse than intended, though. i'll have a look at that tomorrow as well and see if there's something i can do about it. still a bit of a noob at this
cheers for the crits so far!