I'm using Max 9 64bit.
I'm curious if there's a method out there that will render every-other frame in a given range. Say for example I have an animation that lasts 64 frames. I want to render out 32 frames as an image sequence, keeping the same time. So basially it would:
render frame 1
skip frame 2
render frame 3
skip frame 4
etc.
Any ideas? I know I can timestretch the sequence in post, but I'm hoping there's a way to do this all in max to keep the pipeline smaller.
Replies
Thanks monster.