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Max render frame skip

polycounter lvl 18
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Slum polycounter lvl 18
I'm using Max 9 64bit.

I'm curious if there's a method out there that will render every-other frame in a given range. Say for example I have an animation that lasts 64 frames. I want to render out 32 frames as an image sequence, keeping the same time. So basially it would:

render frame 1
skip frame 2
render frame 3
skip frame 4

etc.

Any ideas? I know I can timestretch the sequence in post, but I'm hoping there's a way to do this all in max to keep the pipeline smaller.

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