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UVW Mapping

polycounter lvl 18
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Showster polycounter lvl 18
Anyone got any golden tips / advice / methods that work for you?

I'm trying to find out if anyone has any specific methods for Low Poly Characters and Environments.

Other than the usual, mirroring, scaling, pixel ration, stretching, seams, tiling, thirding, seperate maps, modular designs etc.

Plus does anyone have any good sample maps to share? I've seen a few nice ones in the low poly thread in the 2d/3d section.

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