I was curios if there is a higher demand for level designers or world builders as there is for Character modelers or related positions?
Right now im pretty much concentrating on character building but have heard its hard to break into industry doing that, i was curios how level design compares? As im thinking about making the shift over. Pretty much, i want to concentrate on whats gonna get me into the industry, can anyone comment on the supply demand for various positions?
THanks!
-Buddikaman-
Replies
level design is a little weird, different companies have different definitions for level design positions, at some you'll actually be building the level and maybe even creating some props for it, at others you may only do gameplay scripting and placing enemies and gameplay specific stuff, in generall though the requirements for getting a level designer job are kind of subjective... they basically "make fun" but fun is different for different people, and a lot of level designers i've worked with didn't really "make fun" so ... if you can take a bunch of existing assets for any game and arrange them in such a way that its fun to run around in... they got a job for you most level designers don't make any art, and are in general discouraged from doing that by the art team, but alot of times they do it anyway just because of tight deadlines and miscommunication, so knowing how to model and texture will help you land a job as well.
on a scale of demand though it'd probably go something like:
character artist < level designer < environment artist
hope that helps
Level Design to me means someone who designs the layouts, sets up the flow of the level and does all of the scripting and ai work, places sounds, particle effects, etc.
Then you have people who are more environment artists, who will model props, buildings, go into the level and do more visual tasks, placing things, lighting, etc etc. Sometimes you'll have someone who is just a modeler/texture artist and dosent really do any work with the level builder as well.
Every company is different as far as what these jobs will actually entail, but i wouldn't suggest trying to get into level design if you dont actually want to heavily do game design tasks, as apposed to just modeling/texturing.
Many people will tell you environment art is easier to get into, truth be told it takes just as much effort to be a great environment artist as it does to be a great character artist, and both of those will always be in very high demand. Entry level positions in either arent really in high demand, as they can be pretty easy to fill.
That being said, what you should do is think to yourself, what do you enjoy doing? What are you *good* at doing? Its much more important that you're going to be doing something you enjoy doing, and are actually good at than just trying to pick something thats "in demand".
Level Design to me means someone who designs the layouts, sets up the flow of the level and does all of the scripting and ai work, places sounds, particle effects, etc.
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I would like to point out that this varies from company to company. At nfusion Interactive I created particle effects, created shaders, level layout, scripting etc. So while some LDs may only create the levels, others maybe also playing a role as 3d Artist. All depends on the size of the company and how they work internally.
There are more 3D Artists out there than level designers if your looking for a job. Having only been a level designer for 2 years I'm happy that I made the transition from 3D Artist because now I have the chance to create fun gameplay where as before I was just making assets for the levels and someone else was doing level design.
As EQ said, you should think about what you enjoy doing and focus on that as a career
Question- With next gen engines like UE3 would an enviromental artist basically be contributing the static meshes found within the level, such as statues and such, and the LD be more building the shell of the level, any ideas?
-Buddikaman-
I'd want to work on environments more if they had boobs.
B
When you take into account that what seems to be 95% of digital arts graduates want to be character artists, you can see why there is such a shortage of good environment artists.
Environment/prop artists - 6
Vehicle artists - 4
That's it. No character work right now for us, even though a few of the guys will do that when we have the work. We're on a big push for some vehicles right now, so are a little more heavily weighted in that direction. Usually we're about 8/2 environments/vehicles or 6/2/2 environments/vehicles/characters-other.