you have some great geometry going on there. But the texture suffers because that's all it is, it's just texture. It seems like a diffuse map that would be used on a normal mapped model. You need to define the edges of of the geometry in the texture more. You also need to sharpen things up, as it's looking fairly muddy right now. But you have yourself a nice solid mesh and base texture right now.
Neo_God pretty much nailed it. Were you planning on getting normal, bump, spec, etc. maps on it? Or were you shooting for just the one diffuse? If so, you need to go in and paint all that other info onto your map. And go easy on that noise overlay.
The diffuse map is the image you've already done. It's the base color image. It has a bunch of other names, but diffuse is technically the most correct.
so another warmachines influnced model arises yea your texture work is really nice, For a model like this I dont suggest making a normal map unless you built the geometry high poly first, I dont think your details will transfer over very well.
models painted very nice, arm needs some more work, and definetly needs a spec to this
Also im doing a envrionment secretly for my warmachine guy as well. Ironic, you better not disapoint me with your environment there buddy!
oh god, that website is ANCIENT, All the new stuff im doing is all on polycount for the last good year.
Im hoping to have that damn thing updated with the new work soon enough
oh a big piece of help I can offer for the environment is to think of "steam boy" as what you should build , Im doing a factory for mine, maybe you should do a battle field as oppose?
I am thinking of an interior battle field with glass ceiling with giantic cannons. Maybe do a slight variation of my steam boy as opponent. U have any reference link sources?
This seems like it needs some rim light and more baked in shadows. No way right now to tell where the detail in the metal is. Add some spec color to the diffuse to show highlights, establish a lighting scheme, maybe bake a light map.
Wow, The reference links are great! Exactly what I needed. I personally like low saturation, bleaked scenes, but the robot is pretty desaturated, maybe a contrast will work well
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1024x1024
Any tutorials on how to use diffuse map?
Neo_God pretty much nailed it. Were you planning on getting normal, bump, spec, etc. maps on it? Or were you shooting for just the one diffuse? If so, you need to go in and paint all that other info onto your map. And go easy on that noise overlay.
Also thinking of design an environment for him. Gonna be steampunk like, bioshock style.Any reference, ideas?
Also thinking of design an environment for him. Gonna be steampunk like, bioshock style.Any reference, ideas?
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I don't think that a bioshock style could fit this, I would say more along the lines of Dungeon Siege, or Warhammer, would fit it well.
models painted very nice, arm needs some more work, and definetly needs a spec to this
Also im doing a envrionment secretly for my warmachine guy as well. Ironic, you better not disapoint me with your environment there buddy!
Been your website, very nice stuff. We do have similar styles.
Im hoping to have that damn thing updated with the new work soon enough
oh a big piece of help I can offer for the environment is to think of "steam boy" as what you should build , Im doing a factory for mine, maybe you should do a battle field as oppose?
http://www.rpgamer.com/games/ff/ff7/propaganda/ff7ostpg5.jpg
http://www.blog.speculist.com/archives/the%20monorail.jpg
http://static.flickr.com/88/221840029_c1a7badaf3_o.jpg
http://images.jupiterimages.com/common/detail/15/09/23110915.jpg
http://www1.istockphoto.com/file_thumbvi...on_interior.jpg
http://images.google.com/imgres?imgurl=h...ficial%26sa%3DN
http://www.daversteels.co.uk/projects/1159879225_Web%20Padd%20Station%201.jpg
http://www.dkimages.com/discover/previews/1053/20222215.JPG
http://www.dkimages.com/discover/previews/959/90073199.JPG
http://www.opacity.us (<-appears to be down for some reason, but has some AMAZING shots of a brewery, an old power station and many others)
http://www.vigville.com/forum_images/Wallpapers/Piranesi00.jpg
http://www.vigville.com/forum_images/Wallpapers/Piranesi01.jpg
http://www.vigville.com/forum_images/Wallpapers/Piranesi02.jpg
http://www.vigville.com/forum_images/Wallpapers/Piranesi03.jpg
http://www.vigville.com/forum_images/Wallpapers/Piranesi04.jpg
http://www.vigville.com/forum_images/Wallpapers/IndoorTrainYard.jpg
http://www.vigville.com/forum_images/Wallpapers/93456_1164762030_large.jpg
http://www.vigville.com/forum_images/Wallpapers/204461884_4ca562f8f1_o.jpg
http://www.vigville.com/forum_images/Wallpapers/121620_1170360217_large.jpg
http://www.vigville.com/forum_images/Wallpapers/0000003582.jpg (<- from Opacity.us)
http://www.vigville.com/forum_images/Wallpapers/0000003229.jpg (<- from Opacity.us)